Josh Posted May 10, 2010 Share Posted May 10, 2010 There is a self-contained installer here: http://leadwerks.com/werkspace/index.php?/files/file/145-leadwerks-engine-sdk-232/ You can also run the updater with the latest version 2.32. Version 2.32 evolved into a pretty big update. The biggest improvement is the internal entity storage system. An octree is used to store all top-level entities, and the rendering and picking routines are now recursive. The view range setting is now an integer category, instead of an arbitrary number. This allows the engine to dismiss chunks of scenery if they are far enough away from the camera, without having to iterate through each entity. Vegetation rendering was rewritten and optimized. The disappearing vegetation shadow bug was eliminated, and vegetation collision added. You can set the collision type for the layer in the vegetation properties panel in the editor. Collision trees will build much faster now when meshes are loaded. You can also use the supplied gmfprocess tool to create collapsed GMF files with pre-serialized surface data for raycasting. This will make meshes load faster. 2.32 -"Render" Lua object function renamed to "Draw". -Added Draw entity callback. -Entity draw callback and Lua "Draw" object function will only be called at most once per frame. Perform animation in this function. -Entity LOD distance parameters changed for better performance. -LoadAnimation now works without exact hierarchy matches, so LOD meshes can all use the full-res animation. -Implemented entity octree with hierarchical culling and picking. -Rewrote vegetation rendering routine. -Added vegetation collision. -Added optional terrain color map. -Fixed some problems that prevented custom buffers from working. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted May 10, 2010 Share Posted May 10, 2010 commands.bmx seems to be missing? AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted May 10, 2010 Author Share Posted May 10, 2010 What is that? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marleys Ghost Posted May 10, 2010 Share Posted May 10, 2010 from the Framework folder in the sdk AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted May 10, 2010 Author Share Posted May 10, 2010 Ah, I thought you meant the DLL source. Sorry about that. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
DaDonik Posted May 10, 2010 Share Posted May 10, 2010 Downloading now! There are no better news in the morning, than a new engine update (Win7 64bit) && (i7 3770K @ 3,5ghz) && (16gb DDR3 @ 1600mhz) && (Geforce660TI) Link to comment Share on other sites More sharing options...
GIMPY73 Posted May 10, 2010 Share Posted May 10, 2010 Same here Thanks Gimpy73 http://www.fallingpixel.com/mac10-3d-model/26203 (MAC-10) http://www.fallingpixel.com/glock17-3d-model/26471 (Glock-17) http://www.youtube.com/user/MRGIMPY73 Link to comment Share on other sites More sharing options...
Thareh Posted May 10, 2010 Share Posted May 10, 2010 Thanks for the update! Something seems to be wrong though, nothing is drawn on my programs. Even this simple program doesn't work. Framework Leadwerks.Engine RegisterAbstractPath AppDir Graphics 1024,768 CreateWorld MoveEntity CreateCamera(),Vec3(0,0,-10) MoveEntity CreatePointLight(5),Vec3(0,0,-3) Local cube:TMesh=CreateCube() Local buffer:TBuffer=CreateBuffer(1024,768,BUFFER_COLOR0|BUFFER_DEPTH|BUFFER_NORMAL) While Not KeyHit(KEY_ESCAPE) TurnEntity cube,Vec3(1,1,2) SetBuffer buffer RenderWorld SetBuffer BackBuffer() RenderLights buffer DrawText "Hello World!",0,0 Flip 1 Wend End I'm using the latest nVidia drivers if that's any help Also, The editor seems to lag horribly when editing terrain Core2Duo, 3.33GHz, Radeon HD 5850 Black Edition, 4GB RAM, 4 TB HDD, Windows 7. Core2Duo, 2.00GHz, Geforce 9500m, 4GB RAM, 320 GB HDD, Windows 7. Link to comment Share on other sites More sharing options...
Canardia Posted May 10, 2010 Share Posted May 10, 2010 ModelViewer and FPS scipt in Editor crashes because they can't load vwep_gun.gmf and vwep_hands.gmf. ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Canardia Posted May 10, 2010 Share Posted May 10, 2010 The rendering seems to stutter a lot, even when FPS is 127. The rotating cube demo (example01.lua and example02.lua (had to copy them from 2.31 since they were forgotten from 2.32)), shows this stuttering clearly. With Flip(1) and vsync app controlled it stutters less, but still remarkably. EDIT: The stuttering is caused by the values from AppSpeed(). Maybe a Curve() is needed to make AppSpeed() more reliable. EDIT2: Yes, this line makes the stuttering go away completely: c=Curve(AppSpeed(),c,16.0) mesh:Turnf(0.5*c,0.5*c,0.5*c) ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 10, 2010 Share Posted May 10, 2010 Great new update. I haven't tested it yet but thall will come soon enough. Perhaps it is also a good idea to send a mailing to all SDK owners? This way everyone stays very well informed. Link to comment Share on other sites More sharing options...
Canardia Posted May 10, 2010 Share Posted May 10, 2010 The oildrum.phy file is not working. To create the correct phy file, use PhyGen.exe with the following settings: ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Joh Posted May 10, 2010 Share Posted May 10, 2010 I suppose this update will be close soon I'll w8 till all seem been fixed. Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10. Link to comment Share on other sites More sharing options...
B-Byrnes Posted May 10, 2010 Share Posted May 10, 2010 Nice update Josh. Vegetation collision is a much needed enhancement to the system. What is going on with the River system? I know that there are river nodes included, but as of right now they are ineffective. Any chance this is a feature we will be seeing in the near future? Thanks again. Intel Quad Core 9550 (2.83GHz) 4Gbs DDR2 800 RAM, 1Gb ATI Radeon 5870, Windows 7, LE 2.3 Link to comment Share on other sites More sharing options...
Josh Posted May 10, 2010 Author Share Posted May 10, 2010 Thanks for the update! Something seems to be wrong though, nothing is drawn on my programs. Even this simple program doesn't work. Framework Leadwerks.Engine RegisterAbstractPath AppDir Graphics 1024,768 CreateWorld MoveEntity CreateCamera(),Vec3(0,0,-10) MoveEntity CreatePointLight(5),Vec3(0,0,-3) Local cube:TMesh=CreateCube() Local buffer:TBuffer=CreateBuffer(1024,768,BUFFER_COLOR0|BUFFER_DEPTH|BUFFER_NORMAL) While Not KeyHit(KEY_ESCAPE) TurnEntity cube,Vec3(1,1,2) SetBuffer buffer RenderWorld SetBuffer BackBuffer() RenderLights buffer DrawText "Hello World!",0,0 Flip 1 Wend End I'm using the latest nVidia drivers if that's any help Also, The editor seems to lag horribly when editing terrain Works fine for me. Anyone else have a problem? What is going on with the River system? I know that there are river nodes included, but as of right now they are ineffective. It's not supported yet. I didn't mean to include that. The oildrum.phy file is not working. To create the correct phy file, use PhyGen.exe with the following settings: I uploaded it now. ModelViewer and FPS scipt in Editor crashes because they can't load vwep_gun.gmf and vwep_hands.gmf. The files are present. See "Models\Weapons\". My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Canardia Posted May 10, 2010 Share Posted May 10, 2010 The files are present. See "Models\Weapons\".I know they are present, else the engine wouldn't crash when loading them. Something is wrong with the gmf or the mat of them.They work on my GeForce 8800 though, but not on my GeForce FX570M. I also noticed that they are duplicated in two different places: Models\Items\Weapons\Gun and Models\Weapons\smg Duplicate files are also: Materials\Cobblestone\cobblestone* and Materials\cobblestones* Then the LEWizard files are partially outdated, but I can send you the newer versions. ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted May 10, 2010 Share Posted May 10, 2010 well... whatever it is... whenever i try to activate the game mode in the editor, i get the following dialogue box... stack traceback: [C]: in function 'LoadMesh' [string "scripts/games/fpscontroller.lua"]:33: in main chunk and upon hitting the ok button, the editor exits without a trace... --Mike Link to comment Share on other sites More sharing options...
fuego Posted May 10, 2010 Share Posted May 10, 2010 After downloading the new update today, terrain started to blink in LE Editor. It is appearing and disappearing rapidly. My specs are ATI Radeon HD 5770, AMD Phenom 9500, 4GB, Win Vista Link to comment Share on other sites More sharing options...
Canardia Posted May 10, 2010 Share Posted May 10, 2010 well... whatever it is... whenever i try to activate the game mode in the editor, i get the following dialogue box... stack traceback: [C]: in function 'LoadMesh' [string "scripts/games/fpscontroller.lua"]:33: in main chunk and upon hitting the ok button, the editor exits without a trace... That's the problem I reported earlier about the vwep_gun and hand gmf models. It works on 8800 GTS, but not on FX570M and some other cards. ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted May 10, 2010 Share Posted May 10, 2010 yup... there's definitely something wrong there... --Mike Link to comment Share on other sites More sharing options...
Jardar Posted May 10, 2010 Share Posted May 10, 2010 when I try to download 2.32 I get a message saying my installtion is up to date, I try installing to a different directory I still get the same message. nor does it help to force update or do a clean install. Win7: 3.4GHz i7, 16Gb RAM DDR3, Radeon HD 6970 2048MB Link to comment Share on other sites More sharing options...
DWORD Posted May 10, 2010 Share Posted May 10, 2010 when I try to download 2.32 I get a message saying my installtion is up to date, I try installing to a different directory I still get the same message. nor does it help to force update or do a clean install. Same here. Link to comment Share on other sites More sharing options...
Josh Posted May 10, 2010 Author Share Posted May 10, 2010 I'm putting together a real installer and testing everything thoroughly...please wait. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Masterxilo Posted May 10, 2010 Share Posted May 10, 2010 Thanks a lot for this update. Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
carlb Posted May 10, 2010 Share Posted May 10, 2010 seem i can only get 63mb and the download stop, the other problem you can not resume so you back trying to get the 175mb tryed 4 times and failed so gone back to the updater as i see it working again Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
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