Nexerade Posted September 22, 2019 Share Posted September 22, 2019 how's leadwerks now with big maps? are there any optimizations for brushes that are far away from camera? Is there any examples of big maps made with brushes and not heightmap with models and LODs? What I mean is if I'm gonna use brushes to make a map, how big could it be, or something not really big, like counter strike size maps?? Quote I am not silly. My english is just not really great. T_T But I'm learning! Link to comment Share on other sites More sharing options...
gamecreator Posted September 22, 2019 Share Posted September 22, 2019 It depends on your video card, how much you have on your map and your settings. Leadwerks has a separate vegetation tool which uses billboards for vegetation in the distance. You also have a few settings you can specify, like how far you can see things, to optimize. I'd suggest creating a map and littering it with vegetation and playing with the settings to test it yourself. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 22, 2019 Share Posted September 22, 2019 Hardware occlusion culling is used to hide areas of the map that are not visible. It's more about how much is visible at once rather than how big a map is. Yes, it can easily handle anything you see in Counterstrike. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted September 25, 2019 Share Posted September 25, 2019 The most annoying problem I get with 4096*4096 map is occurred with the paint tool. At the begin of your work it will be ok, but after a while, charging the map with models and vegetation, I encountered the problem that the save function just doesn't save the map painted as you did, leaving the entire map only with the first main texture on it. This was a very annoying when painting roads or ways with the paint tool. Because all the roads were erased after a while. But yes give a test yourself. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 26, 2019 Share Posted September 26, 2019 @Marcousik This sounds like maybe there is a driver problem returning that data from VRAM to system memory. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted September 27, 2019 Share Posted September 27, 2019 Is there anything I can try to make this run correctly ? Quote Link to comment Share on other sites More sharing options...
Josh Posted September 27, 2019 Share Posted September 27, 2019 I just tried it with no issues. So if you could upload your map I will try it. I don't need all the models and textures, just the map file will do. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted September 27, 2019 Share Posted September 27, 2019 Also would like to know what GPU you have. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted September 30, 2019 Share Posted September 30, 2019 thx here in upload is the map with I got this problem for a few days...Well without models and anything, right ? I tried to "paint" the map with 4 textures, one day I loaded the map and the entire map was only the first main texture to see. I would be so happy to see this solved. I never get the bug on 1024*1024 map, even with "complicated" painted muster with over 10 different textures... MainGameT8.map And the gpu Quote Link to comment Share on other sites More sharing options...
Josh Posted September 30, 2019 Share Posted September 30, 2019 @Marcousik That screen does not list your GPU. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
carlb Posted September 30, 2019 Share Posted September 30, 2019 can you still get windows 8 driver??? thought that went EOL as they wanted people on windows 10 Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Marcousik Posted September 30, 2019 Share Posted September 30, 2019 @Josh DxDiag.txt @carlb I'm ok with windows 8.1 drivers, you can find everything online, if you mean graphic card drivers ? And windows 8.1 will still sometimes be updated. I was on windows 10 until I got problems with updating that I could not solve, so I returned to win 8.1 Quote Link to comment Share on other sites More sharing options...
carlb Posted September 30, 2019 Share Posted September 30, 2019 marcousik ok win 8.1, win10 are EOL you only get security updates so you lucky driver are still support but watch out they will get drop Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Josh Posted October 1, 2019 Share Posted October 1, 2019 NVIDIA GeForce GTX 1050 Ti Should be okay. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted October 1, 2019 Share Posted October 1, 2019 Yes it should, but it is not. I tried a few times and I had to switch back on 2048*2048 because of this painting problem. Could you recognize something wrong or something to change on the map I uploaded ? Quote Link to comment Share on other sites More sharing options...
carlb Posted October 1, 2019 Share Posted October 1, 2019 you know 8gb of ram is not good you most likely need 16gb and you on a 64bit os so you do need more memory as you not have much memory left for leadweak as i bet it doing a lot for memory swapping on the disk drive so could be the problem Quote Asus ROG STRIX B350-F GAMMING AMD Ryzen 7 1700x 32 gb ddr4 15 TB raid 5 HD Nvidia EVGA 1060GTX Win10 64bit Link to comment Share on other sites More sharing options...
Marcousik Posted October 1, 2019 Share Posted October 1, 2019 Maybe this is true, I don't Know ..I'm surprised because I can run big games like Creed origins or witcher 3 without too much problems.. But maybe yes.. So you speak about vram, dedicated memory that is actually on my system about 4000... Could this not enough .. That could explain why it runs on little maps. Quote Link to comment Share on other sites More sharing options...
Josh Posted October 2, 2019 Share Posted October 2, 2019 13 hours ago, carlb said: you know 8gb of ram is not good you most likely need 16gb and you on a 64bit os so you do need more memory as you not have much memory left for leadweak as i bet it doing a lot for memory swapping on the disk drive so could be the problem Nah, Leadwerks is a 32-bit app and won't even recognize those amounts of RAM. I am guessing driver problem. Will try out the sample map provided. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Marcousik Posted October 2, 2019 Share Posted October 2, 2019 @Josh About the map I provided: I got the problem with this map a few time ago but I don't know how react the save function...I mean: It could be that I saved more times after that the erasing of the painted surfaces occur, so I don't know if it is still a good map to try? Maybe I can provide you a fresh map with the bug just occurred...It is pretty unpredictable how and when it occurs. Quote Link to comment Share on other sites More sharing options...
Marcousik Posted April 20, 2020 Share Posted April 20, 2020 Hey People I come back to this because I really have a bad trip with this. I just build a 4096*4096 map and tried to paint it with 6 different textures. I have only the character controller on the map. In the editor the painted zone is ok, but as soons as the game runs, the colored textures disappeared. Here you can see it: 1) Game scene in the editor (player is in the circle of grass) 2) when running the game: (no grass and no flowers) This is upsetting please anybody for help thx It is like only 4 textures are saved, everything else will be ignored.... Quote Link to comment Share on other sites More sharing options...
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