L B Posted May 11, 2010 Share Posted May 11, 2010 You still get impressed by Leadwerks, even after a long time use. (Sorry for the quality, still processing). Quote Link to comment Share on other sites More sharing options...
gordonramp Posted May 11, 2010 Share Posted May 11, 2010 Well I'm impressed by your efforts. I'm interested to know how you will populate this world. Will the inhabitants speak and if so, in what form? Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
L B Posted May 11, 2010 Author Share Posted May 11, 2010 This was more of a technical demonstration of LE (mostly for the new users on this forum ), but I intend to populate it with various non-playing characters that will speak in text. Quote Link to comment Share on other sites More sharing options...
Demonith 3D Games Posted May 11, 2010 Share Posted May 11, 2010 @Ubu How u make thous trees ??? Quote Link to comment Share on other sites More sharing options...
L B Posted May 11, 2010 Author Share Posted May 11, 2010 @Ubu How u make thous trees ??? http://dexsoft-games.com/models/fantasy_trees.html Quote Link to comment Share on other sites More sharing options...
Blue Solitare Posted May 11, 2010 Share Posted May 11, 2010 Looks good Ubu, you've made some great progress since I last saw what you were working on. Quote Link to comment Share on other sites More sharing options...
BrokenPillar Posted May 11, 2010 Share Posted May 11, 2010 This is really amazing stuff. It is really hard to put together a level that is so three dimensionally interwoven like that. I hope this turns into a game, but honestly this would be fun to just walk around in and explore. The biggest thing missing right now that would add a ton of visual impact is a bunch of gnarly roots coming through the bottoms of the isles. Keep it up, I look forward to seeing more. Quote Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB Online Portfolio | www.brianmcnett.com Link to comment Share on other sites More sharing options...
Josh Posted May 11, 2010 Share Posted May 11, 2010 What amazes me is what you guys are able to do with it. It's still pretty early in the engine's life, so I can only imagine what people will be able to make, given some more time. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Shard Posted May 11, 2010 Share Posted May 11, 2010 What amazes me is what you guys are able to do with it. It's still pretty early in the engine's life, so I can only imagine what people will be able to make, given some more time. I love how you say its early in the engines life cause Leadwerks is the greatest thing since canned bread for me. Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
Masterxilo Posted May 11, 2010 Share Posted May 11, 2010 2 years and 10 days after release is not what I'd call early. Many proprietary engines designed specifically for a game are finished together with the game after two years. However, I see LE is not quite comparable to this. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Josh Posted May 11, 2010 Share Posted May 11, 2010 Leadwerks is not designed specifically for one game. If it were, it would have been a lot easier to write. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Canardia Posted May 11, 2010 Share Posted May 11, 2010 That's very true. CryENGINE was basically never designed to be a game engine, it was just the code needed to make the game Crysis. When a game engine is designed from ground on to be one, then it's more universal, and can do any kind of game. But it's much harder to do so too, and takes more time and needs a lot of users and examples to test it in all situations, not just for a simple FPS. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted May 11, 2010 Share Posted May 11, 2010 I wouldn't call Crysis "simple", but if you have a team of programmers working within known constraints of a specific game, it is a lot easier to program an engine. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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