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Framework.StatisticsMode with LETKControl


Rick
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The reason it fails seems to be the LUA object initialization in the method Framework.Initialize: if I pass FALSE to not enable LUA then the scene and the model are shown when calling Framework.Update + Framework.Render, but when I pass TRUE to enable LUA then the screen appears black and no scene/models are drawn.

 

Another thing I don't succeeded to do have working physics: loading a scene and a body from a mesh (I used the Crawler model from the tutorials) it doesn't fall to the terrain even if it has Mass=1 and GravityMode=1 and World.Gravity=new Vector3(0,-20,0)

?? FRANCESCO CROCETTI ??

http://skaredcreations.com

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  • 1 month later...

One more thing: All of the polled input commands (basically every Leadwerks input command) will not work with a custom context, like this control, or the one I made using Tao.OpenGl.

 

I have been researching a way to add custom support in the C# wrapper to circumvent the polled input and provide an identical use API for custom contexts, but have not really done anything on it yet.

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Hi, I'm still working on this issue.

 

The polled Input is working, but in another way then the usual way in leadwerks. you have handle the correct events. In the Formssample you need this:

 

private void RenderContext_KeyDown(object sender, KeyEventArgs e)         
{             
            if (e.KeyCode == Keys.W)                 
                cam.Move(new Vector3(0.0f, 0.0f, 1.0f * Core.AppSpeed()));
            if (e.KeyCode == Keys.S)                 
                cam.Move(new Vector3(0.0f, 0.0f, -1.0f * Core.AppSpeed()));         
}

 

And this:

 

this.RenderContext.KeyDown += new System.Windows.Forms.KeyEventHandler(this.RenderContext_KeyDown);

  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI
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