Yue Posted October 21, 2019 Share Posted October 21, 2019 How can I move an entity to a specific point?. I have a camera that is positioned at the point of collision of a beam in a third person camera. The idea is that after the collision it returns to the pivot of the camera, but I want it not to do it quickly but slowly, until it reaches the position of that pivot. Any suggestions? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted October 21, 2019 Share Posted October 21, 2019 I think you would use the Move function combined with some math. 1 Quote Link to comment Share on other sites More sharing options...
Yue Posted October 21, 2019 Author Share Posted October 21, 2019 I'm just waiting for a friendly command like MoveToPoint... I'll have insomnia tonight. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted October 22, 2019 Share Posted October 22, 2019 There is GoToPoint but It is used for walking characters and wouldn't work for a camera. Quote Link to comment Share on other sites More sharing options...
havenphillip Posted October 22, 2019 Share Posted October 22, 2019 What do you already have? I bet it's as simple as adding a timer to it. Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted October 22, 2019 Solution Share Posted October 22, 2019 void MoveToPoint(Entity* entity, const Vec3& target, const float speed) { Vec3 current = entity->GetPosition(true); float d = current.DistanceToPoint(target); if (d < speed) { entity->SetPosition(target,true); } else { entity->SetPosition(current + (target - current).Normalize() * speed, true); } } 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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