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Limits wheel mouse Move Camera?


Yue
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Go to solution Solved by havenphillip,

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        self.GetWheelMouse = self.window:GetMousePosition().z

            if self.GetWheelMouse ~= self.sWheel then 
                    
                
                    self.sWheel = self.window:GetMousePosition().z -3.0
            
                
                self.pivotCamera:SetPosition(0,0,self.sWheel,false )
    
            end

I'm trying to implement a limit by zooming the camera in and out with the mouse wheel, but my logic doesn't work. 

Any suggestions?
 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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5 minutes ago, havenphillip said:

Puede probar Math: Clamp (número para sujetar, zoom mínimo, zoom máximo)

https://www.leadwerks.com/learn?page=API-Reference_Object_Math_Clamp

Thanks for the information, but that doesn't have an example. I can deduce that it sets a number as a minimum and a maximum, but I have no idea how to implement it, the translator does not help much without an example. 
 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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On 10/24/2019 at 12:32 PM, ?Yue? said:

Thanks for the information, but that doesn't have an example. I can deduce that it sets a number as a minimum and a maximum, but I have no idea how to implement it, the translator does not help much without an example. 
 

In your code you will want to "clamp" the self.sWheel variable.

Math:Clamp(self.sWheel,0,30)

You will need to alter the 0 to whatever minimum value you wish to set your zoom to.

The 30 value will be your maximum zoom value.

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You know what I just assumed there was something like a "mouse.back." I made it up as a dummy command because I thought you already had something there.

I sort of got it working from this post. I've never bothered with the mouse wheel:
 

This sort of works:

function Script:UpdateWorld()

    self.maxZoom = 10
    self.minZoom = 0

    local oldWheelPos = 0.0
    if self.currentMousePos ~= nil then
        oldWheelPos = self.currentMousePos.z
    end

    self.currentMousePos = window:GetMousePosition()
    self.currentMousePos.x = Math:Round(self.currentMousePos.x)
    self.currentMousePos.y = Math:Round(self.currentMousePos.y)

    local newWheelPos = (self.currentMousePos.z - oldWheelPos) * 0.1
    if newWheelPos > 0.0 or newWheelPos < 0.0 then
        self.curZoom = oldWheelPos + newWheelPos
        self.camera:Move(0,0,self.curZoom)

        self.curZoom = Math:Clamp(self.curZoom, self.minZoom, self.maxZoom) -- limits the zoom to stay between min and max zoom
    end

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			function this:ZoomCamera()


					self.wheel = self.window:GetMousePosition().z

					if self.wheel ~= self.sWheel then 
							
						
							self.sWheel =  self.window:GetMousePosition().z
					
						
						
			
					end
				
			self.pivotCamera:SetPosition(0,0,self.sWheel,false )

				
			end

I only have this, I've tried several things with Clamp, but it doesn't work. Sometimes it jumps and stays in some limit, and doesn't come back.

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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This is the closest, but it turns out that if you continued to turn the wheel of the mouse when you reach the limit, continues to gain value, then when I want to go forward it takes quite some time, because the value of the wheel continues to increase beyond the limit established with Clamp.

 

self.pivotCamera:SetPosition(0,0,Math:Clamp(self.sWheel,0,10),false )

 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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  • Solution

This appears to be doing it. It's limiting the zoom but the wheel is cumulative I don't know how to fix that. Once you reach the limit, if you keep rolling the wheel it keeps counting it...

 

Script.minZoom = 0
Script.maxZoom = 30
Script.curZoom = 0


function Script:Zoom()

    local oldWheelPos = 0.0

    if self.currentMousePos ~= nil then
        oldWheelPos = self.currentMousePos.z
    end

    self.currentMousePos = window:GetMousePosition()
    self.currentMousePos.x = Math:Round(self.currentMousePos.x)
    self.currentMousePos.y = Math:Round(self.currentMousePos.y)

    local newWheelPos = (self.currentMousePos.z - oldWheelPos)
    if oldWheelPos < 0.0 then
        self.entity:Move(0,0,self.curZoom)
        self.curZoom = 0 - newWheelPos
        System:Print("Zoom in")
        if self.currentMousePos.z < self.minZoom then --limits max in zoom
            self.curZoom = 0
        end
    elseif oldWheelPos > 0.0 then
        self.entity:Move(0,0,-self.curZoom)
        self.curZoom = 0 + newWheelPos
        System:Print("Zoom out")
        if self.currentMousePos.z > self.maxZoom then -- limits max out zoom
            self.curZoom = 0
        end
    end
end

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On 10/29/2019 at 7:53 AM, havenphillip said:

This appears to be doing it. It's limiting the zoom but the wheel is cumulative I don't know how to fix that. Once you reach the limit, if you keep rolling the wheel it keeps counting it...

 

Script.minZoom = 0
Script.maxZoom = 30
Script.curZoom = 0


function Script:Zoom()

    local oldWheelPos = 0.0

    if self.currentMousePos ~= nil then
        oldWheelPos = self.currentMousePos.z
    end

    self.currentMousePos = window:GetMousePosition()
    self.currentMousePos.x = Math:Round(self.currentMousePos.x)
    self.currentMousePos.y = Math:Round(self.currentMousePos.y)

    local newWheelPos = (self.currentMousePos.z - oldWheelPos)
    if oldWheelPos < 0.0 then
        self.entity:Move(0,0,self.curZoom)
        self.curZoom = 0 - newWheelPos
        System:Print("Zoom in")
        if self.currentMousePos.z < self.minZoom then --limits max in zoom
            self.curZoom = 0
        end
    elseif oldWheelPos > 0.0 then
        self.entity:Move(0,0,-self.curZoom)
        self.curZoom = 0 + newWheelPos
        System:Print("Zoom out")
        if self.currentMousePos.z > self.maxZoom then -- limits max out zoom
            self.curZoom = 0
        end
    end
end

Thanks, I've managed to get my own script here. Always something new to learn from more advanced users like you.  Thank you very much. :D

			function this:ZoomCamera()


				self.w = self.window:GetMousePosition().z
			
				
				if self.w ~=  self.sW then



					if self.w > 0 then

						self.pC = self.pC  -1 

						if self.pC < -10 then
							self.pC = -10
						end


					end
					if self.w < 1 then
						self.pC = self.pC  +1 

						if self.pC > 0 then
							self.pC = 0
						end
				
					end


				

					self.w = self.window:FlushMouse()
				end
				
				self.pivotCamera:SetPosition(0,0,self.pC-3,false)	
						
			
			
				
			end

 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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