Yue Posted November 6, 2019 Share Posted November 6, 2019 LensFlare.mp4 4.6 Quote Link to comment Share on other sites More sharing options...
BES Posted November 6, 2019 Share Posted November 6, 2019 I haven't worked with Leadwerks in a while due to every update overwriting some modified files .. 4 ruined projects from it... Looks to me like it's a camera depth issue, or it's attached to a spot it shouldn't be, or layer order is wrong if you have any shaders attached to the camera... I could be way off though..lol or if you have camera layers ... or play with the camera culling .. or you don't have any layering set up to begin with A long time ago this was an issue, but Josh fixed it supposedly 1 Quote Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0 Windows 10 Pro | Blender | Paint.Net | World Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine Link to comment Share on other sites More sharing options...
Yue Posted November 6, 2019 Author Share Posted November 6, 2019 I add to the bug report, that if I add the Bloom effect to the scenario in Poss Effects, I no longer have that strange effect. Quote Link to comment Share on other sites More sharing options...
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