Yue Posted November 15, 2019 Share Posted November 15, 2019 Many things come to mind when you want to implement a game, based on what was done at the time, it would be nice to have a reasonable brainstorm for the game. Starting from being reasonable in thinking about what we could do and what we couldn't do. So initially we need a story... Quote Link to comment Share on other sites More sharing options...
khotan Posted November 15, 2019 Share Posted November 15, 2019 Yes we need a story Any thought of that ? 1 Quote Link to comment Share on other sites More sharing options...
Yue Posted November 15, 2019 Author Share Posted November 15, 2019 I thought, something like the astronaut was in orbit with more companions in a larger spacecraft, but an accident happened, and everyone had to evacuate in an emergency, however everyone died, and our man managed to escape in this capsule and return to the planet Mars. On the subject is: Who were those people, a scientific research team, What were they doing before the accident, the return to earth was planned. It is not that it is the definitive idea of a history, anyone can contribute improvements or suggestions, having this as initial point, we pass to the method of work. Translated with www.DeepL.com/Translator Quote Link to comment Share on other sites More sharing options...
khotan Posted November 15, 2019 Share Posted November 15, 2019 Cool screenshot! It is good starting for story too, we can improve or change it if it is needed... We will see it if you are agreed And for gameplay, what it is kind on that ? Puzzle, Action, Adventure or other thing ? 1 Quote Link to comment Share on other sites More sharing options...
Yue Posted November 15, 2019 Author Share Posted November 15, 2019 Whether history can be changed on the basis of ideas that adapt to development. On the theme of the game, it would be to keep this as simple as possible, and Mars a desolate place only with rocks, helps a lot. So it would be a survival game, based on the basic needs of the character, vital signs, initially oxygen, life bar and energy bar. The starting point of the game would be next to the rocket, when and return to the planet, his friends of the scientific mission have died and therefore the mother ship, has been scattered in a very large sector offering resources to survive, food, water, and artifacts that improve their resistance and their ability to breathe. The idea is to make this as simple as possible in order to finish. 1 Quote Link to comment Share on other sites More sharing options...
khotan Posted November 15, 2019 Share Posted November 15, 2019 Pretty one this idea Ok, we must already provide this kind of survival mechanism in the code, so it's you who makes the code? I learn to do the code so I can model in 3D if you want. What kind of 3D software do you use? 1 Quote Link to comment Share on other sites More sharing options...
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