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Ideas, suggestions, are welcome!


Yue
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Many things come to mind when you want to implement a game, based on what was done at the time, it would be nice to have a reasonable brainstorm for the game.

Starting from being reasonable in thinking about what we could do and what we couldn't do.

So initially we need a story...

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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I thought, something like the astronaut was in orbit with more companions in a larger spacecraft, but an accident happened, and everyone had to evacuate in an emergency, however everyone died, and our man managed to escape in this capsule and return to the planet Mars.  

image.png.397c6d1c2f9ae57bd285314bb1a5c561.png

 

On the subject is: Who were those people, a scientific research team, What were they doing before the accident, the return to earth was planned. 

It is not that it is the definitive idea of a history, anyone can contribute improvements or suggestions, having this as initial point, we pass to the method of work.
 

Translated with www.DeepL.com/Translator


 

Mars.jpg.89ab63a64eebc1f5ada0ab82b66a1f8c.jpg

 

 

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Whether history can be changed on the basis of ideas that adapt to development.

On the theme of the game, it would be to keep this as simple as possible, and Mars a desolate place only with rocks, helps a lot.  So it would be a survival game, based on the basic needs of the character, vital signs, initially oxygen, life bar and energy bar.

The starting point of the game would be next to the rocket, when and return to the planet, his friends of the scientific mission have died and therefore the mother ship, has been scattered in a very large sector offering resources to survive, food, water, and artifacts that improve their resistance and their ability to breathe. 

The idea is to make this as simple as possible in order to finish.

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