Maaco Posted November 25, 2019 Share Posted November 25, 2019 I'm trying to create a character (using Lua) that will walk in the direction that my VR headset is looking, so I wonder if there's a way to get the offset between the (entity)cam and the VR Headset rotation? If I remember correctly there's no offset available at the moment for setting rotation in VR, right? (just for position: VR:SetOffset) Quote Link to comment Share on other sites More sharing options...
reepblue Posted November 25, 2019 Share Posted November 25, 2019 Opt into the beta and there are functions supported that'll do this. Just note that it's still a beta so you encounter some bugs. Also Josh hasn't updated in in quite a while. ? Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Maaco Posted November 25, 2019 Author Share Posted November 25, 2019 29 minutes ago, reepblue said: Opt into the beta and there are functions supported that'll do this. Just note that it's still a beta so you encounter some bugs. Also Josh hasn't updated in in quite a while. ? Thanks for your reply, I’ll opt into the beta and have a look at it. Let’s hope the functionality (and API) for VR will be expanded in the (near) future. Quote Link to comment Share on other sites More sharing options...
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