simpleprogrammer Posted May 12, 2010 Share Posted May 12, 2010 Help with loading a custom scene.sbx files. Can anyone give the the location and where to put the scene files and code example to load myscene.sbx file and complie into the game. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 12, 2010 Share Posted May 12, 2010 which code are you looking for? Quote Link to comment Share on other sites More sharing options...
ZioRed Posted May 12, 2010 Share Posted May 12, 2010 This is the thread for C++ code Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
simpleprogrammer Posted May 13, 2010 Author Share Posted May 13, 2010 Hello and thank you for your responce, I would like a code example ride in the text car in the new editor. So a first person view, also what ever models i load into the Editor show up in the complied version. Just show a code exmaple to do this please to get my started with the new engine. THank you, Leroy which code are you looking for? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 13, 2010 Share Posted May 13, 2010 I actually ment which coding language are you going to use? You can either watch the C++ tutorials which start from the ground on up. There are also several Blitzmax and Lua tutorials. The editor comes with a First person and a driver script. However I do not recommend learning coding by looking at those scripts. They are to big for some one new to completely understand how they work. Quote Link to comment Share on other sites More sharing options...
simpleprogrammer Posted May 13, 2010 Author Share Posted May 13, 2010 Hello, Thanks for your responce, I did do all the tutorials Josh had to offer in the old engine. Also looked at them again today. Also i am using C++VS2008 express to answer your quesiton. Also do you have a code example of first person shooter getting in to a car or truck i could see and learn from? ALso is there any tutorials on modeling a car and rigging it to work in Leadwerks? Thank you, Leroy ' I actually ment which coding language are you going to use? You can either watch the C++ tutorials which start from the ground on up. There are also several Blitzmax and Lua tutorials. The editor comes with a First person and a driver script. However I do not recommend learning coding by looking at those scripts. They are to big for some one new to completely understand how they work. Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 13, 2010 Share Posted May 13, 2010 I don't have a fps script that lets you step in to a car. This topic explains what you need to model for example. http://leadwerks.com/werkspace/index.php?/topic/1721-creating-a-vehicle-whit-lua/page__p__15764__hl__vehicle__fromsearch__1entry15764 Just make your car and for every tire you place a bone or pivot. Every single tire has to be exported as a single mesh. You could use the Lua script in conjunction with Lua. Also these topics might be interesting. http://leadwerks.com/werkspace/index.php?/topic/881-vehicle-monstertruck-lua-tireorder/page__p__7793entry7793 http://leadwerks.com/werkspace/index.php?/topic/1020-vehicle-implementation/page__p__9259entry9259 Quote Link to comment Share on other sites More sharing options...
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