ZioRed Posted May 18, 2010 Share Posted May 18, 2010 that may be true Josh... but the exact same code that was being used in 2.31 caused the problem to fault out in 2.32r, which means that something internally was changed... that's the point i think he was trying to make... Just to defuse and cool down the souls, I cannot imagine how a whatever code may be improved without changing it internally And for the "I expect my code works 100% on any major update" thing, I really never expect that a code for a previous version of any library has the 100% behaviour when used on a newer one but only "hope" it. And however surely don't complain if some behaviour changes due to performance/quality enhancement or bugs (these are generally fixed when found and reported) or drop nothing for a poor thing like that, simply if I don't want to update the code I go to use the older version. For the object:Render replacement I have to say that using a deprecated method which internally calls the new Draw should be surely the best way for at least 2.32 Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Marleys Ghost Posted May 18, 2010 Author Share Posted May 18, 2010 or drop nothing for a poor thing like that For a poor thing like what? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
ZioRed Posted May 18, 2010 Share Posted May 18, 2010 Changes to some behaviours... if my game would be almost finished then I don't think that updating the engine can be a good way if I don't want to change something on my code too (except if the previous version caused major bugs in the game). Of course this is only my personal opinion, anyone can agree or not, it's matter of point of view. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Marleys Ghost Posted May 18, 2010 Author Share Posted May 18, 2010 As I stated before I have been changing my code for the last 7 months but my decision not to use leadwerks for my current project is based on many things, not just this one particular issue. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
ZioRed Posted May 18, 2010 Share Posted May 18, 2010 You are the only one who must decide about your projects and haven't surely give explanations to no one, I was only telling that imo reading that someone drops only for a behaviour changed it sounded some strange to me. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
macklebee Posted May 19, 2010 Share Posted May 19, 2010 wow... you people refuse to actually read his post. something had been changed and he was asking why and what... Ziored, you havent been here long enough to understand that this is not an uncommon occurrence... once you have to go back and change working code several times over the next few releases then you will understand. 1 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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