aiaf Posted January 27, 2020 Share Posted January 27, 2020 A sf rts game im working on and off since i started with Leadwerks. Making a post to show my progress. Working on populating the world: What happens when going full retard and not caring about release date The below is an example of my macro system, the game has at he moment about 140 commands that all can be executed from the ingame terminal. This macro creates the screenshot below: left socket attach left tunnel 3 attach left mine attach right socket attach right tunnel 3 attach right power_plant attach front socket attach front tunnel 3 attach front mine attach back socket attach back tunnel 5 attach back logistic_center attach sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill sockets_storage_fill right powerplant_online left mine_online front mine_online sentinel_undock At the moment just cleaning up and polishing current functionality. Soon more screenshots, movie if i have time to do. 4 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
aiaf Posted January 28, 2020 Author Share Posted January 28, 2020 Sprites are underrated: 2 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
aiaf Posted May 29, 2020 Author Share Posted May 29, 2020 First time i added some textures but im keeping the blue look i grow to like it. Also asteroids are no longer cubes, and those transparent spheres are detection markers for the enemy (can only be seen after a scanner is built). 1 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
gamecreator Posted May 29, 2020 Share Posted May 29, 2020 I like the work but it's a little hard to see what's going on. Quote Link to comment Share on other sites More sharing options...
aiaf Posted May 29, 2020 Author Share Posted May 29, 2020 A bit long to explain by text i try. Basic idea you are in space have a base (the middle cube thing) and are under attack by some enemies (i have a nice background story). The base can be expanded with components or other bases (little cube and sphere you can see in screenshot). There are 2 phases to each game: Detection phase: Certain types of enemies are spawned randomly near you , and they have some detection spheres. If you are inside the spheres you start to be detected. In mean time you need to scan and destroy this enemies and also take care of economy , mine asteroids produce energy etc. Main attack phase: You are fully detected and the main attack begins.Lots of enemies with different effects. The enemies are cloaked so you need to use a scan mechanic to see what type they are. Like missiles spawners, decoys, mines, energy neutralizers , hackers etc In mean time besides destroying as much as possible , the economy is very important. You really need to construct a jump drive and jump out, that will reset the attack till you get detected again and cycle restarts. Many more things but i try to paint a basic idea of what it does. This is somewhat inspired by Battlestar Galactica beeing attacked by the cylons, if anyone seen the BSG series. Ill put a video to show the first minutes of gameplay soon. 3 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
aiaf Posted June 19, 2020 Author Share Posted June 19, 2020 I figured it out it was too dark ... finally haha , so new skybox and other improvements 2 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
aiaf Posted September 19, 2020 Author Share Posted September 19, 2020 Making steady progress, and preparing for a release by the end of year. I decided to not create a full blown in game tutorial. I have something simpler first time an action happen i have some kind of popups with instructions. There are also some howtos in game, but yeah will not for casual players , its a strange game i hope people will read and try things. Besides this ill create a manual and video tutorials on you tube. First minute or so in the game, not showing much gameplay yet, but you can get an idea: https://youtu.be/-VktDqz4_pc 2 Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
aiaf Posted October 14, 2020 Author Share Posted October 14, 2020 I watch someone trying to play the game and was painful ... to say the least Now working on the tutorials launcher: first tutorial: Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
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