L B Posted May 14, 2010 Share Posted May 14, 2010 As some might know, I'm really into this. I've tried setting the blend to alpha and removing alphatest from the shader, but I get a weird plane-looking texture. I've toyed with all the material options but couldn't make it any better. Ideas are welcome. Quote Link to comment Share on other sites More sharing options...
Kazar Posted May 14, 2010 Share Posted May 14, 2010 I have the exact same problem, but in my case it isn't so noticeable since it is used in places where two blended planes aren't next to eachother. The engine doesn't draw any shadows & point/spotlight to the area that is seen through the blended plane. Quote Core i5-750 - GTX 460 1GB - 12GB DDR3 - Win 7 x64 Link to comment Share on other sites More sharing options...
Joh Posted May 14, 2010 Share Posted May 14, 2010 I fixed it loading model into the transparency world. Hope it will fix your problem too. Anyway this is a bad issue, as collision will probably don't work. Quote Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10. Link to comment Share on other sites More sharing options...
Kazar Posted May 14, 2010 Share Posted May 14, 2010 Transparency world as in framework layer 1? Quote Core i5-750 - GTX 460 1GB - 12GB DDR3 - Win 7 x64 Link to comment Share on other sites More sharing options...
Joh Posted May 14, 2010 Share Posted May 14, 2010 frameWerk->GetTransparency().SetWorld(); (c++) SetWorld (fw.Transparency) (bmax, not totally sure here..) Quote Intel Corei7-6700, NVIDIA GeForce GTX 980, 32GB DDR4, W-10. Link to comment Share on other sites More sharing options...
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