Russell Posted February 12, 2020 Share Posted February 12, 2020 Hi there team!! I'm working very hard on my first Leadwerks game. I don't have much idea about LUA and I'm learning as I work and read how the Scripts work in ENGINE. In my first TUTORIAL map ingame, I have created a portal very similar to a Stargate to move from a map to a different one. And I have put 2 animated cilinder object/brushes for the event horizon ... Here you can see: Crossing Stargate Now that I have the gate created. I want to simulate that we can ACTIVATE and DEACTIVATE it. Do you know what command I should use to SHOW or HIDE the brushes? I have tried to search for something on Google, but the LUA commands and sentences that I have found not worked for me. Thank you very much team!!! 1 Quote Link to comment Share on other sites More sharing options...
havenphillip Posted February 13, 2020 Share Posted February 13, 2020 The brushes have scripts on them? You should be able to do something like "self.entity:Hide()" or "self.entity:Show()" Is that not working? 1 1 Quote Link to comment Share on other sites More sharing options...
Russell Posted February 13, 2020 Author Share Posted February 13, 2020 It works!!! It works!! Many thanks!! I was trying other commands like "self.hide()" or "self.isVisible="false" etc, etc..., but they don't work!! Thanks a lot!!! 1 Quote Link to comment Share on other sites More sharing options...
Russell Posted February 14, 2020 Author Share Posted February 14, 2020 On 2/13/2020 at 2:46 AM, havenphillip said: The brushes have scripts on them? You should be able to do something like "self.entity:Hide()" or "self.entity:Show()" Is that not working? With your help and the line code for SHOWING/HIDING entities (and many timers), i have finished my own "Galaxy Teleport System" or with Copyright name "Stargate" system. ? This is the result of 2 days work: Many thanks again havenphillip!! 4 Quote Link to comment Share on other sites More sharing options...
havenphillip Posted February 14, 2020 Share Posted February 14, 2020 That looks cool, man. I like how you're just instinctively creating puzzles and effects. 1 Quote Link to comment Share on other sites More sharing options...
Russell Posted February 14, 2020 Author Share Posted February 14, 2020 21 minutes ago, havenphillip said: That looks cool, man. I like how you're just instinctively creating puzzles and effects. Thank you very much!! ☺️ Quote Link to comment Share on other sites More sharing options...
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