Jump to content

Character Collide cylinder has bad interaction with physic mesh edge


Recommended Posts

This is how I setup the scene to reproduce,

Case 1: Rotate and Scale a box brush to make 2 ramps object (Green one)

Case 2: Combine 2 Wedges to make the same as Case 1 (Gray one)

image.png.fb941d57d3a88e592843a6f652f76f92.png

When I control character to walk on the edge, both cases cause character act weird, here is the video

Is there any good way to solve this problem ?

 

Link to comment
Share on other sites

I think this is due to a physics hack not being applied for the top of the ledge. There is a "walkable" bool for brushes, but I think that's not being called as the normal of the face is not (0,0,1).

What happens if you try a model like this?

  • Like 1

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...