tipforeveryone Posted February 13, 2020 Share Posted February 13, 2020 This is how I setup the scene to reproduce, Case 1: Rotate and Scale a box brush to make 2 ramps object (Green one) Case 2: Combine 2 Wedges to make the same as Case 1 (Gray one) When I control character to walk on the edge, both cases cause character act weird, here is the video Is there any good way to solve this problem ? Quote Link to comment Share on other sites More sharing options...
Marcousik Posted February 13, 2020 Share Posted February 13, 2020 I would set a little box between the 2 gray edges. Not sure if a solution but could be a walk-around ✌️ 1 Quote Link to comment Share on other sites More sharing options...
reepblue Posted February 13, 2020 Share Posted February 13, 2020 I think this is due to a physics hack not being applied for the top of the ledge. There is a "walkable" bool for brushes, but I think that's not being called as the normal of the face is not (0,0,1). What happens if you try a model like this? 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
tipforeveryone Posted February 14, 2020 Author Share Posted February 14, 2020 Thanks guy, I have fix my problem by doing what @Marcousik said. and it ok now Quote Link to comment Share on other sites More sharing options...
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