Sanctus Posted May 14, 2010 Share Posted May 14, 2010 From what I understand from the wiki the only way to load a font is to create it with FontStudio. The software exists no more (I tried for like 2 hours to find a download) and thus I can't add Fonts to my interface. Because of the lack of a simple feature as ttf loading (and the "supported" one not working) there is currently no (documented) way of drawing a text with a certain font. Font's are not documented under bitzmax. In c++ LoadFont returns a TFont but in blitzmax it returns a TGLFont. Quote I create the game you play. I create the rulles you will obey. Link to comment Share on other sites More sharing options...
Canardia Posted May 14, 2010 Share Posted May 14, 2010 You can still download FontStudio 4.1 from the internet archive: http://web.archive.org/web/20080616193316/http://www.nitrogen.za.org/projectinfo.asp?id=12 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Sanctus Posted May 14, 2010 Author Share Posted May 14, 2010 Thanks Lumooja. For some reason I tought internet archive does not store downloads. But seriously.. A lot of people will need this sooner or later so it could be stored on this website(if the author aprooves it) Quote I create the game you play. I create the rulles you will obey. Link to comment Share on other sites More sharing options...
Canardia Posted May 14, 2010 Share Posted May 14, 2010 Yeah, it could be uploaded into Werkspace. And since there is also source code available (from version 3.0 though), it could be further developed and converted to C++. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Naughty Alien Posted May 14, 2010 Share Posted May 14, 2010 i have all versions of font studio so, anyone need it, welcome to PM me and ill send it soon as I receive email/pm.. Quote Link to comment Share on other sites More sharing options...
Sanctus Posted May 14, 2010 Author Share Posted May 14, 2010 Good to know. Maybe Josh will upload a compiled version here so nobody has to search for it like me. Quote I create the game you play. I create the rulles you will obey. Link to comment Share on other sites More sharing options...
Josh Posted October 4, 2010 Share Posted October 4, 2010 It's uploaded here: http://leadwerks.com/werkspace/index.php?/files/file/172-font-studio/ True-type fonts (TTF) are nice, but have problems: -They only work on Windows. -They will disappear if the upper left corner of the text is out of the viewport. -You can't do fancier bitmap font effects with them. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
L B Posted October 6, 2010 Share Posted October 6, 2010 It's uploaded here: http://leadwerks.com/werkspace/index.php?/files/file/172-font-studio/ True-type fonts (TTF) are nice, but have problems: -They only work on Windows. -They will disappear if the upper left corner of the text is out of the viewport. -You can't do fancier bitmap font effects with them. Is it possible to do anti-aliased/scalable fonts for Leadwerks? I think not, and unless your game always stays at the same resolution, that would be sad for a menu GUI. Quote Link to comment Share on other sites More sharing options...
Josh Posted October 6, 2010 Share Posted October 6, 2010 You could by scaling the projection matrix. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Masterxilo Posted October 11, 2010 Share Posted October 11, 2010 You'd have to create a different version of the font image for every resolution. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Canardia Posted October 11, 2010 Share Posted October 11, 2010 TTF fonts work on any system, when you use FreeType library. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
L B Posted October 11, 2010 Share Posted October 11, 2010 TTF fonts work on any system, when you use FreeType library. +1 on that. Besides, in which case do you render fonts out of screen? I'd say this is an exception in which you could translate the buffer, but not the other way around. Quote Link to comment Share on other sites More sharing options...
Josh Posted October 11, 2010 Share Posted October 11, 2010 And then we go back to everyone asking for bitmap fonts for their game text. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Canardia Posted October 11, 2010 Share Posted October 11, 2010 You can have both. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
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