Russell Posted February 18, 2020 Share Posted February 18, 2020 In my game i created a "security camera" here: Renderized on AQUA texture i've created. All works ok when i RUN THE MAP from Leadwerks: Camera runs ok, and it shows all movements in that area... But, when i PUBLISH STANDALONE version to make a full TEST outside the engine, the image of the camera doesn't appear on the screen. Like this: Anyone knows why is this?? I have searched hire in the forums and Google, but i can't find a solution to my problem Thank you very much!! Quote Link to comment Share on other sites More sharing options...
Russell Posted February 19, 2020 Author Share Posted February 19, 2020 Can someone help me? Thanks. Quote Link to comment Share on other sites More sharing options...
Russell Posted February 19, 2020 Author Share Posted February 19, 2020 Hi there @Josh, do you know if this is a bug, or i need something more for the Standalone publish?? Running from leadwerks works, ok, but from Standalone doesn't... Quote Link to comment Share on other sites More sharing options...
gamecreator Posted February 19, 2020 Share Posted February 19, 2020 Are you loading a texture that's maybe not in the exported datafile? Have you checked to make sure all your textures/etc. load successfully? Quote Link to comment Share on other sites More sharing options...
Russell Posted February 20, 2020 Author Share Posted February 20, 2020 1 hour ago, gamecreator said: Are you loading a texture that's maybe not in the exported datafile? Have you checked to make sure all your textures/etc. load successfully? Yes, i've checked it and the texture is fully loaded in the exported Standalone version (inside the encripted Zip file generated by Leadwerks on the export). You can see it in the screenshot i've attached. Is that AQUA texture that appears in the Screenshots. Quote Link to comment Share on other sites More sharing options...
Marcousik Posted February 20, 2020 Share Posted February 20, 2020 This is an upsetting bug I think, but there was a big work done with a second camera used for the minimap creation.. Did Macklabee the script?..sorry not sure but we/somebody should try to export a map including the minimap to see if the same problem appears. Quote Link to comment Share on other sites More sharing options...
Russell Posted February 20, 2020 Author Share Posted February 20, 2020 10 minutes ago, Marcousik said: This is an upsetting bug I think, but there was a big work done with a second camera used for the minimap creation.. Did Macklabee the script?..sorry not sure but we/somebody should try to export a map including the minimap to see if the same problem appears. Thanks for your answer Marcousik. I don't use any script for my camera. I only put the CAMERA entity focusing an area. I use the option RENDER TARGET selecting my texture like this: camaratexturarender.tex is my AQUA texture for receive the images from camera. But I don't use any script for this... So... At this moment this option is bugged on Leadwerks exporting the STANDALONE version??? I will read the thread you give me with the info of the minimap of Macklebee for take any idea to solve my problem. But at this moment I think i will take 3-6 pictures with timers to simulate the camera effect i need. I only want to show the Portal Vortex appearing before the full activation. As a i said, running my game from Leadwerks the camera works OK and render image on my texture. This is what we should view in the STANDALONE version: If anyone has another idea with this, it will be welcome.☺️ Quote Link to comment Share on other sites More sharing options...
Josh Posted February 20, 2020 Share Posted February 20, 2020 I would need to see your project files so I can try it myself. Can you upload it somewhere? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Russell Posted February 20, 2020 Author Share Posted February 20, 2020 3 hours ago, Josh said: I would need to see your project files so I can try it myself. Can you upload it somewhere? I will prepare files and give you download link. Thanks. ☺️ Quote Link to comment Share on other sites More sharing options...
Russell Posted February 20, 2020 Author Share Posted February 20, 2020 4 hours ago, Josh said: I would need to see your project files so I can try it myself. Can you upload it somewhere? Josh here the download with an example of my problem (or leadwerks bug). DOWNLOAD CAMERA TEST Inside you have 2 folders. The project with the camera and the texture target for the render. From Leadwerks works OK. The Standalone publish of the project. Texture appears AQUA without camera render. As I said in this thread, i don't use any script for the Camera. Only Leadwerks functionality. I don't know if i need something more, or is a Leadwerks bug at this moment... Thank for your help. ☺️ Quote Link to comment Share on other sites More sharing options...
Russell Posted March 3, 2020 Author Share Posted March 3, 2020 @Josh have you downloaded the camera test files or been able to try to see if there is any solution to this bug on the Standalone version? I am thinking to simulate the screen with 3-5 frames of the location showed with timers to obtain the camera effect i need like a temporary patch. Is it a confirmed bug from Leadwerks? Or is it that I am doing something wrong? Many thanks!! ☺️ Quote Link to comment Share on other sites More sharing options...
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