Russell Posted March 27, 2020 Share Posted March 27, 2020 Hello!! Help please!! I don't know if you can help me with a problem that is not so specific... Until yesterday Leadwerks exported me perfectly in STANDALONE projects and when running them from the EXE everything worked correctly. However this morning, I exported once more one of my projects, but when I run the EXE file it opens and closes inmediately without an error or message. If I run the game from the Leadwerks RUN button, the game works perfectly. But the published STANDALONE doesn't work for any project. I have tried: Repair Leadwerks. --Doesn't work. Uninstall and Install Leadwerks. --Doesn't work. Repair all of the Redistributables of my Windows. --Doesn't work. Creating New projects (Blank, FPS, Marble...) to try exporting them --Doesn't work. The exe closes inmediately in all of them. Restoring Windows 2 days ago (yesterday publish worked fine) --Doesn't work. Would anyone be able to help me? Or even tell me if there is anything that I can look at ... I don't know what to do. Just yesterday my game or another projects were exporting ok, and them ran fine on STANDALONE publish. But today, despite exporting them well, them doesn't run closing inmediately without any message or something. I'm going crazy with this... ???????? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted March 27, 2020 Share Posted March 27, 2020 You can try two other things: 1. Reinstalling OpenAL 2. Do you have a copy of a published standalone project from before that worked (a backup)? If so, can you still run that? If you can, compare the files in that project with the one in a project you try publishing now (in the base directory) to see if any files are missing. If you want, I can upload a blank published project for you to compare with. 1 Quote Link to comment Share on other sites More sharing options...
Russell Posted March 28, 2020 Author Share Posted March 28, 2020 5 hours ago, gamecreator said: You can try two other things: 1. Reinstalling OpenAL 2. Do you have a copy of a published standalone project from before that worked (a backup)? If so, can you still run that? If you can, compare the files in that project with the one in a project you try publishing now (in the base directory) to see if any files are missing. If you want, I can upload a blank published project for you to compare with. I'm using a second computer in a blank project to do this. Checking files between the ZIP file of a version that works. Putting them in a blank project. But with the same result: In Leadwerks my game works OK. But when i publish it standalone, it closes inmediately... I don't know what more do. After 6 months of work, now i'm really stuck with this problem... ???????? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted March 28, 2020 Share Posted March 28, 2020 Do you want to attach an exported new project for me to test? Quote Link to comment Share on other sites More sharing options...
Josh Posted March 28, 2020 Share Posted March 28, 2020 Create a .bat file with this text: MyGame.exe (or whatever it is called) pause Run the bat file and see what the program output says. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Russell Posted March 28, 2020 Author Share Posted March 28, 2020 5 hours ago, gamecreator said: Do you want to attach an exported new project for me to test? New Project exported as you ask: New Project (Blank Project Export) 5 hours ago, Josh said: Create a .bat file with this text: MyGame.exe (or whatever it is called) pause Run the bat file and see what the program output says. This is the result of the .BAT: No errors. No messages. The exe closes without errors... Thanks for all the help!! ☺️ Quote Link to comment Share on other sites More sharing options...
Ma-Shell Posted March 28, 2020 Share Posted March 28, 2020 Is there a log in %LOCALAPPDATA%/Leadwerks ? Quote Link to comment Share on other sites More sharing options...
Russell Posted March 28, 2020 Author Share Posted March 28, 2020 In the LOG of my game in APPDATA/LOCAL, when i execute the EXE appears this: Initializing Lua... Warning: Lua sandboxing disabled. Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/Error.lua" Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/Main.lua" Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/Menu.lua" Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/Cargando/Imagen_Carga.lua" Initializing OpenGL graphics driver... OpenGL version 460 GLSL version 460 Device: GeForce GTX 970/PCIe/SSE2 Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/MisTexturas/Cargando/cargando.tex"... Loading font "C:/Users/Jonatan/Desktop/FotoMuseo/Fonts/Pacifico.ttf"... Loading shader "C:/Users/Jonatan/Desktop/FotoMuseo/Shaders/Drawing/drawprimitive.shader"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/MisTexturas/FondoMenuPrincipal/FondoMenuPrincipalHD.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/MisTexturas/FondoMenuPrincipal/FondoMenuPrincipalFHD.tex"... Loading component "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Panel.lua..." Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Panel.lua" Loading font "C:/WINDOWS/Fonts/Arial.ttf"... Loading shader "C:/Users/Jonatan/Desktop/FotoMuseo/Shaders/Drawing/drawimage.shader"... Loading component "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Button.lua..." Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Button.lua" Loading shader "C:/Users/Jonatan/Desktop/FotoMuseo/Shaders/Drawing/drawtext.shader"... Deleting script "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Button.lua" Loading component "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Button.lua..." Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Button.lua" Loading component "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Tabber.lua..." Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Tabber.lua" Loading component "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Label.lua..." Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/Label.lua" Loading component "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/ChoiceBox.lua..." Executing file "C:/Users/Jonatan/Desktop/FotoMuseo/Scripts/GUI/ChoiceBox.lua" Loading map "C:/Users/Jonatan/Desktop/FotoMuseo/Maps/start.map"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/materials/sky/sky_05.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_0.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_1.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_2.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_3.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_4.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_5.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_6.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_7.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_8.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_9.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_10.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_11.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_12.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_13.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_14.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_15.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_16.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_17.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_18.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_19.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_20.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_21.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_22.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_23.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_24.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_25.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_26.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_27.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_28.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_29.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_30.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_31.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_32.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_33.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_34.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_35.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_36.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_37.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_38.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_39.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_40.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_41.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_42.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_43.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_44.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_45.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_46.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_47.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_48.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_49.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_50.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_51.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_52.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_53.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_54.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_55.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_56.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_57.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_58.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_59.tex"... Loading texture "C:/Users/Jonatan/Desktop/FotoMuseo/Materials/Effects/Water/water1_60.tex"... Loading texture "C:/Users/ Nothing more... But when I execute RUN from LEADWERKS of the same project appears this in the same LOG in APPDATA/LOCAL: Initializing Lua... Lua sandboxing enabled. Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/Error.lua" Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/Main.lua" Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/Menu.lua" Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/Cargando/Imagen_Carga.lua" Initializing OpenGL graphics driver... OpenGL version 460 GLSL version 460 Device: GeForce GTX 970/PCIe/SSE2 Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/MisTexturas/Cargando/cargando.tex"... Loading font "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Fonts/Pacifico.ttf"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Drawing/drawprimitive.shader"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/MisTexturas/FondoMenuPrincipal/FondoMenuPrincipalHD.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/MisTexturas/FondoMenuPrincipal/FondoMenuPrincipalFHD.tex"... Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Panel.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Panel.lua" Loading font "C:/WINDOWS/Fonts/Arial.ttf"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Drawing/drawimage.shader"... Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Button.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Button.lua" Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Drawing/drawtext.shader"... Deleting script "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Button.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Button.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Button.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Tabber.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Tabber.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Label.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/Label.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/ChoiceBox.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Scripts/GUI/ChoiceBox.lua" Loading map "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Maps/start.map"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/sky/sky_05.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_0.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_1.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_2.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_3.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_4.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_5.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_6.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_7.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_8.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_9.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_10.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_11.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_12.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_13.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_14.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_15.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_16.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_17.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_18.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_19.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_20.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_21.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_22.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_23.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_24.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_25.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_26.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_27.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_28.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_29.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_30.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_31.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_32.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_33.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_34.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_35.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_36.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_37.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_38.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_39.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_40.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_41.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_42.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_43.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_44.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_45.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_46.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_47.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_48.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_49.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_50.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_51.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_52.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_53.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_54.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_55.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_56.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_57.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_58.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_59.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_60.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_61.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_62.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Effects/Water/water1_63.tex"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Water/water.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Water/underwater.shader"... Loading material "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/effects/invisible.mat"... Loading material "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/mistexturas/barcoaim/barcoaim.mat"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Model/diffuse+normal+alphamask.shader"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/mistexturas/barcoaim/barcoaim.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/mistexturas/barcoaim/barcoaim_dot3.tex"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Editor/wireframe.shader"... Loading material "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/mistexturas/introjfvariedalia/jf-variedalia-interactive.mat"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Model/diffuse+alphamask.shader"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/mistexturas/introjfvariedalia/jf-variedalia-interactive.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Materials/Common/bfn.tex"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/shaders/posteffects/vignette.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/shaders/posteffects/filmgrain.shader"... Loading model "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/models/mismodelos/delfin/delfin.mdl" Loading material "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/models/mismodelos/delfin/Common_dolphin.mat"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Model/Animated/diffuse+normal.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Model/Shadow/shadow+animation.shader"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/models/mismodelos/delfin/delfin.tex"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/models/mismodelos/delfin/delfin_n.tex"... Loading material "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/developer/trigger.mat"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Model/diffuse.shader"... Loading texture "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/materials/developer/trigger.tex"... Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/physics/platformmio.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/physics/platformmio.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/triggers/triggerdelayactivado.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/triggers/triggerdelayactivado.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/triggers/triggerdelay.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/triggers/triggerdelay.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/physics/platformwaypoint.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/physics/platformwaypoint.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/animation/simpleanimation.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/animation/simpleanimation.lua" Loading component "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/triggers/cambionivel.lua..." Executing file "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/scripts/objects/triggers/cambionivel.lua" Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Editor/skybox.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Misc/occlusionquery.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Lighting/directionallight.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Model/Shadow/shadow.shader"... Loading shader "D:/MisDocumentosC/Leadwerks/Projects/FotoMuseo/Shaders/Lighting/directionallight.shader"... The diference between the Standalone EXE and RUN from project in Leadwerks is that the exe version doesn't complete the log... This is crazy... A crazy poltergeist!!! ? Quote Link to comment Share on other sites More sharing options...
Russell Posted March 28, 2020 Author Share Posted March 28, 2020 Just now, Ma-Shell said: Is there a log in %LOCALAPPDATA%/Leadwerks ? Leadwerks no, my project yes. Last message i show you it Quote Link to comment Share on other sites More sharing options...
Ma-Shell Posted March 28, 2020 Share Posted March 28, 2020 You might want to look at the return code: in your batch-file add echo %errorlevel% directly after the game and before the pause Quote Link to comment Share on other sites More sharing options...
Russell Posted March 28, 2020 Author Share Posted March 28, 2020 2 minutes ago, Ma-Shell said: You might want to look at the return code: in your batch-file add echo %errorlevel% directly after the game and before the pause Here... This appeared: I don't know what it means . Quote Link to comment Share on other sites More sharing options...
Russell Posted March 28, 2020 Author Share Posted March 28, 2020 I am doing an SFC /SCANNOW in my computer... Quote Link to comment Share on other sites More sharing options...
Josh Posted March 28, 2020 Share Posted March 28, 2020 If this is a C++ program you can change the project working dir in Visual Studio to your publish folder and run the game from there to see what is happening. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Russell Posted March 28, 2020 Author Share Posted March 28, 2020 11 minutes ago, Josh said: If this is a C++ program you can change the project working dir in Visual Studio to your publish folder and run the game from there to see what is happening. It's LUA program. I have bought Pro version of Leadwerks with C++, but in my project i've only used LUA... Quote Link to comment Share on other sites More sharing options...
Josh Posted March 28, 2020 Share Posted March 28, 2020 It's got to be a file that is for some reason missing in the publish directory. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Russell Posted March 28, 2020 Author Share Posted March 28, 2020 13 minutes ago, Josh said: It's got to be a file that is for some reason missing in the publish directory. I'm researching it with the error -1073741819 give me the BAT file. I don't know how solve this. But with this error I have an starting point to search a solution. Anyway is very weird this problem on my project standalone project is the same for 2 different computers (my PC and a Laptop). I will search and try any solution i find (includes make Blank project, and move Scripts, Shaders, Maps, Textures and Models to it). If i solve the problem, i will post here for rest of users in the same Poltergeist problem. Team, if you can think any other solution or test that I can perform, tell me. I will be pleased! Quote Link to comment Share on other sites More sharing options...
Josh Posted March 28, 2020 Share Posted March 28, 2020 If you upload the project for me I can run it in the VS debugger. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Russell Posted March 28, 2020 Author Share Posted March 28, 2020 3 minutes ago, Josh said: If you upload the project for me I can run it in the VS debugger. My project size are more than 43 gigs. Even if the standalone publication only need 1,8 gigs. (I can't upload that size with my Inet line without suffering several seizures ?) I'm trying to make a Blank Project with only the files I need for my project. If this doesn't work, I would try to upload it to my hosting so you can download it. Thanks Josh. ☺️ 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted March 28, 2020 Share Posted March 28, 2020 How in the world did you make a 43 gigabyte project??? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Russell Posted March 28, 2020 Author Share Posted March 28, 2020 5 minutes ago, Josh said: How in the world did you make a 43 gigabyte project??? Because only me (who am a melon, (melon, tarugo, pellizcabombillas, etc, etc) ?) has thought to load gigs and gigs in textures that I have been created, bought and used over the years in another type of works, and put them in the library of my Leadwerks project (Whether I was going to use them or not.), instead of putting them one by one as I have needed them. For this reason I am going to start a new Blank Project, and do what I should have done from the beginning. Perhaps in this way, also i can find the file causing my problem with the exe in the standalone version publish. I'll keep you informed team!! Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted March 28, 2020 Solution Share Posted March 28, 2020 There is something else you can try. There is a secret setting you can add to the Leadwerks config file found at "Documents/Leadwerks/Leadwerks.cfg" "maxpublishzipsize" is the maximum zip file size, in bytes. Try adding that key in with a value of maybe 268435456. Then start Leadwerks and publish again, and it will create multiple zip files. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Russell Posted March 28, 2020 Author Share Posted March 28, 2020 2 minutes ago, Josh said: There is something else you can try. There is a secret setting you can add to the Leadwerks config file found at "Documents/Leadwerks/Leadwerks.cfg" "maxpublishzipsize" is the maximum zip file size, in bytes. Try adding that key in with a value of maybe 268435456. Then start Leadwerks and publish again, and it will create multiple zip files. Appears this: maxpublishzipsize=-2147483648 I will change for example like this??? maxpublishzipsize=-268435456 Putting - too? Quote Link to comment Share on other sites More sharing options...
Josh Posted March 28, 2020 Share Posted March 28, 2020 No, set it to the positive number I wrote. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted March 28, 2020 Share Posted March 28, 2020 1 hour ago, Josh said: If you upload the project for me I can run it in the VS debugger. Josh, he attached a blank, published standalone project in an earlier post in this thread that he says also doesn't work for him. Quote Link to comment Share on other sites More sharing options...
Russell Posted March 28, 2020 Author Share Posted March 28, 2020 9 hours ago, gamecreator said: Do you want to attach an exported new project for me to test? Since we had talked about trying "blank projects" to compare the files that were generated in them with the files generated of my project, I understood that "new project" you asked me was referring to that "Blank project". It seemed strange to me, but perhaps you still saw something that my computer generated when exporting projects with Leadwerks. Quote Link to comment Share on other sites More sharing options...
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