gamecreator Posted April 19, 2020 Share Posted April 19, 2020 I'm putting down a lot of cliffs and whatnot (not vegetation). I know in the scene tab I can set each one to be a nav obstacle, one by one. But this seems like a waste of time when there are dozens of the same model on the map. Is there a way to set the model itself to be a nav obstacle by default? The models each have a collisionmesh imported in from Max so it would have made sense to me that Leadwerks would have naturally considered them obstacles. Quote Link to comment Share on other sites More sharing options...
Marcousik Posted April 19, 2020 Share Posted April 19, 2020 This does not really cost much time, if you select all models in the list right in the editor and check the case for all models in one second. I use this for the view range for example, no need to treat each model one by one. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 19, 2020 Author Share Posted April 19, 2020 True. I actually did this before I came back here. Still, having that option in the model viewer would save a bit of time. Quote Link to comment Share on other sites More sharing options...
havenphillip Posted April 19, 2020 Share Posted April 19, 2020 Couldn't you set the model as a prefab then drag/drop that? Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 20, 2020 Author Share Posted April 20, 2020 Good point. I've never really used prefabs but if that works and doesn't slow things down then problem solved. 1 Quote Link to comment Share on other sites More sharing options...
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