_provector Posted May 4, 2020 Share Posted May 4, 2020 I have noticed that on Oculus Rift CV1 In VR. Seated mode, whenever I look directly up or down at a 90 degrees angle the tracking in z plane goes completely "off". Everything is smooth in Roomspace mode. I tried recording a video but for some reason it looks ok on mirrored display, but try looking down or up at angle higher than 90 degrees and the whole virtual world kinda "locks" on one plane. Link to comment Share on other sites More sharing options...
_provector Posted May 4, 2020 Author Share Posted May 4, 2020 I just tested it on the "beta" branch and I can confirm it's not the issue anymore. I'll leave the topic for record. Please consider the issue closed. Link to comment Share on other sites More sharing options...
Josh Posted May 9, 2020 Share Posted May 9, 2020 There was a Gimbal lock problem with the VR rotation offset, which I believe is fixed in the beta branch. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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