TwoCatsYelling Posted May 14, 2020 Share Posted May 14, 2020 Not quite sure how to describe this other than "phantom lights" Basically, I had a series of point lights in my scene, and they refuse to disappear when deleted. And I don't understand why lol. I was originally going to ask why my mesh is lit properly in the editor, but shows up completely unlit (except by ambient) in-engine.. But then this happened. While the inside of the corridor would ordinarily be lit with the point lights there, it's not in this pic, because I'd deleted all the lights. But you can still see their icons in the editor... I don't know why I've been cursed to always run into these weird problems, but there ya go. Quote Link to comment Share on other sites More sharing options...
Solution reepblue Posted May 15, 2020 Solution Share Posted May 15, 2020 This way a probably an undo bug. I would try reloading the map and if you can't reload the map due to an error, at least it's a very simple scene. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
TwoCatsYelling Posted May 15, 2020 Author Share Posted May 15, 2020 That's exactly what fixed it. So just a GUI rendering glitch. That's a relief lol. And yeah, it is a simple map. I was testing how well the corridor model tiles after saving with the 2.56m multiplier I discussed in the other thread. Also managed to work out why I wasn't seeing the light showing up in-engine. Amazing how much clearer you can approach a situation when you just go away and don't look at it for a little while. Quote Link to comment Share on other sites More sharing options...
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