TwoCatsYelling Posted May 15, 2020 Share Posted May 15, 2020 Hello again, Simple question this time.. Is there a way to increase the draw/clip distance, either in editor, or in engine itself? I'm experimenting with a terrain editing tool (GAEA) and have imported a first terrain. Challenge is, I can't see the whole thing at once, even on a 1024x1024 map. I don't intend to necessarily keep it that way all the time. It's just for the sake of getting a sense of scale in LW for tweaking, etc. Maybe take screenshots. Is there a way to do this? Thanks! Quote Link to comment Share on other sites More sharing options...
Solution Thirsty Panther Posted May 15, 2020 Solution Share Posted May 15, 2020 1 1 Quote Link to comment Share on other sites More sharing options...
TwoCatsYelling Posted May 16, 2020 Author Share Posted May 16, 2020 Ah! Very helpful. Thanks! That result didn't come up with searched. Weird. Anyways, there it is. Thanks! Quote Link to comment Share on other sites More sharing options...
TwoCatsYelling Posted May 16, 2020 Author Share Posted May 16, 2020 Actually... Follow-up question... That solution works with the Camera in the scene. I've removed the camera from the scene. I'm using the character model with the FPS script attached. There's no option for it (that I see anyway) to adjust the view distance in a similar way. Sorry for what are probably daft-sounding questions, but I'm not much of a coder, and haven't had any luck finding the answer otherwise. Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted May 16, 2020 Share Posted May 16, 2020 In the FPS script around line 148 you will find. --Create a camera self.camera = Camera:Create() self.camera:SetFOV(70) self.camera:SetRange(0.05,1000) local aamode = tonumber((System:GetProperty("antialias"))) if aamode ~= nil then self.camera:SetMultisampleMode(aamode) end This is where you can make changes to your camera settings. 1 Quote Link to comment Share on other sites More sharing options...
TwoCatsYelling Posted May 16, 2020 Author Share Posted May 16, 2020 Ahh excellent. Thank you again! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.