Josh Posted May 17, 2010 Author Share Posted May 17, 2010 I was just uploading r4, try it now. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ConradAlistair Posted May 17, 2010 Share Posted May 17, 2010 a second after i double click the editor icon LE 2.32 crashes. i thing this may have something to do with lost directories, but im not sure. Link to comment Share on other sites More sharing options...
Quan Posted May 17, 2010 Share Posted May 17, 2010 Please post your code. Heres the simple scene loader code it is breaking on: SuperStrict Framework leadwerks.engine 'To Generate an updated lua-gluefunctions.bmx uncomment the lines tagged [1] 'and comment out the line tagged [2]. Run the code once, then swap back. 'lua-gluefunctions.bmx needs to be inside the App directory. Import "C:\Leadwerks Engine SDK 2.3r3\BMX\Framework\framework.bmx" Import lugi.generator '[1] Include "lua-gluefunctions.bmx" '[2] AppTitle:String = "Basic Example : BMAX + Leadwerks Engine 2.3" GCSetMode(2) 'Register the directory under which the abstract file system will search. RegisterAbstractPath("C:\Leadwerks Engine SDK 2.3r3\") 'Create a Graphics window Graphics(800, 600) AFilter(1) 'Set the anisotropic filter. Range 1-16 'Using AFilter(MaxAFilter()) will use the maximum supported anisotropic filter on your PC 'Adding the line "DrawText ("MaxAFilter = " + MaxAFilter(), 0, 80)" 'after "fw.Render()" will display on screen the maximum supported anisotropic filter. TFilter(1) 'Set trilinear filtering : 0 = off : 1 = on. 'Create a new Framework object. Global fw:TFramework = TFramework.Create() If Not fw RuntimeError "Failed to initialize engine." ------------/ SNIP / ---------------- BMax 1.38 * Leadwerks 2.4 * Unity 3.0 Pro * Intel Core 2 Duo 6600 - Win7 64bit - ATI 4870 Link to comment Share on other sites More sharing options...
shadow_tj Posted May 17, 2010 Share Posted May 17, 2010 Ok the download link is now working.. r4 is now the only thing you can download. earlier there where 2 links.. r3 and r4. but this was prehaps the same time you was uploading. Quan, prehaps you can also add a link to a zip file, or make a atachment with the sample code in. this way its a lot easier to debug and test stuff Link to comment Share on other sites More sharing options...
Josh Posted May 17, 2010 Author Share Posted May 17, 2010 Quan, I ran your code with 2.32r4 and it worked perfectly. Perhaps you do not have the latest newton.dll in the same folder as your program. a second after i double click the editor icon LE 2.32 crashes. i thing this may have something to do with lost directories, but im not sure. What is your graphics card? Does the editor.log file contain any information? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
wh1sp3r Posted May 17, 2010 Share Posted May 17, 2010 nice shadows -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
Josh Posted May 17, 2010 Author Share Posted May 17, 2010 That's normal. You need to increase the directional light range because the mountains are cutting through the near frustum. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
wh1sp3r Posted May 17, 2010 Share Posted May 17, 2010 you are right i changed range and it's ok -= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=- Website: http://www.flamewarestudios.com Link to comment Share on other sites More sharing options...
ConradAlistair Posted May 17, 2010 Share Posted May 17, 2010 What is your graphics card? Does the editor.log file contain any information? i have a ATI Radeon HD 3650 and the editer log file (if you mean editor.ini) does have information in it. Link to comment Share on other sites More sharing options...
Josh Posted May 17, 2010 Author Share Posted May 17, 2010 Can you post the contents of your editor.log file? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted May 17, 2010 Share Posted May 17, 2010 Installed update. Seems to be working fine exept for physics. Updating phy files now,but can't get Le oildrums to work. Are their phy files updated? amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted May 18, 2010 Share Posted May 18, 2010 Got oildrums working. Looks like I was using old oildrum file. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
franck22000 Posted May 18, 2010 Share Posted May 18, 2010 New problem: When i place a waterplane and im moving the camera far from it, the waterplane disapear randomly. Tested in the editor. You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
cassius Posted May 18, 2010 Share Posted May 18, 2010 The firepit is not working properly. The texture billows up as a white blob. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted May 18, 2010 Author Share Posted May 18, 2010 The firepit is not working properly. The texture billows up as a white blob. Screenshot, please. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted May 18, 2010 Share Posted May 18, 2010 I hate to admit it but I don't know how to do a screenshot. amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Jardar Posted May 18, 2010 Share Posted May 18, 2010 with Win7 you can use snipping tool, just open the start menu, type in "snipp" and it should appear. Another way is to use print screen, open paint or any other image editor software and paste. Almost forgot about the print screen hahaha, I got a mac keyboard on my windows PC so I dont have that button, caused me headaches for a long while Win7: 3.4GHz i7, 16Gb RAM DDR3, Radeon HD 6970 2048MB Link to comment Share on other sites More sharing options...
DaveLee Posted May 18, 2010 Share Posted May 18, 2010 I'm happy to report that with the newest release of 2.32, I can save without fear once again! All of the improvements are working well also. Link to comment Share on other sites More sharing options...
Quan Posted May 18, 2010 Share Posted May 18, 2010 Quan, I ran your code with 2.32r4 and it worked perfectly. Perhaps you do not have the latest newton.dll in the same folder as your program. Ah, this was the problem, I feel stupid now as I copied from the wrong leadwerks folder. Have to remind myself not to do upgrades 7:15am monday morning. I have noticed a massive drop in FPS when running the debug build of my game when looking at water. From about 30fps down to 10 - 5. On the flip size the non debug compile is much faster at 60 - 90fps on a full outdoor scene. I have made a giant Pachinko simulator with vegetation collisions and a ball BMax 1.38 * Leadwerks 2.4 * Unity 3.0 Pro * Intel Core 2 Duo 6600 - Win7 64bit - ATI 4870 Link to comment Share on other sites More sharing options...
Josh Posted May 18, 2010 Author Share Posted May 18, 2010 Ah, this was the problem, I feel stupid now as I copied from the wrong leadwerks folder. It happens to the best of us. I hope in the future we can get rid of external DLLs and make things simpler. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
ZioRed Posted May 18, 2010 Share Posted May 18, 2010 Can I simply use the "Update SDK" link if already installed a previous 2.32r*? ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
franck22000 Posted May 18, 2010 Share Posted May 18, 2010 Yes ZioRed im using this method, it works You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
Michael Betke Posted May 18, 2010 Share Posted May 18, 2010 The last releases works like a charm too. Now we can start buggin' Josh with new feature requests again to keep him busy. Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Gilmer Posted May 18, 2010 Share Posted May 18, 2010 The installer 2.32r4 does not have the layer.cpp, framewerk.cpp and render.cpp (CPP directory). The link is a full installer? Link to comment Share on other sites More sharing options...
franck22000 Posted May 18, 2010 Share Posted May 18, 2010 I think you should use framework now and not framewerk anymore You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
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