gamecreator Posted June 12, 2020 Share Posted June 12, 2020 To speed up development, I sometimes use a separate barebones map that still lets me test character changes. It helps to not have to wait for all the normal assets to load every time I run the program. But I was wondering if we could implement (or do we already have?) a sort of model substitution system. This would still allow the loading of the normal map but all the trees, rocks, houses, whatever would be substituted by low-poly meshes of our choice. For example: tree01.mdl -> treelowpoly.mdl tree02.mdl -> treelowpoly.mdl tree03.mdl -> treelowpoly.mdl tree04.mdl -> treelowpoly.mdl tree05.mdl -> treelowpoly.mdl house01.mdl -> houselowpoly.mdl house02.mdl -> houselowpoly.mdl house03.mdl -> houselowpoly.mdl house04.mdl -> houselowpoly.mdl house05.mdl -> houselowpoly.mdl etc. Would be even better to have the option to turn billboards off since those take a while to load too. I guess this would change it from vegetation to a static model. The other option is maybe to have developers be able to stream in assets as they play. Like, have the terrain and collisions load at the beginning but then all other assets stream in. Kind of like how we have that option for textures. Just some thoughts to speed up development and testing. 1 Quote Link to comment Share on other sites More sharing options...
aiaf Posted June 13, 2020 Share Posted June 13, 2020 I noticed physic shapes (phy files) takes lot of time to load. Removing those for whats not 100% necessary should help. Quote I made this with Leadwerks/UAK: Structura | Stacky Desktop Edition Website: Binary Station Link to comment Share on other sites More sharing options...
Josh Posted June 15, 2020 Share Posted June 15, 2020 Maybe change the directory before you start the game, to a second folder with dummy content? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted June 15, 2020 Author Share Posted June 15, 2020 True, I was thinking about how I could just substitute different models directly. It's not really hard to do. The only real difficulty is turning vegetation into normal models without billboards. I don't think that's possible now. Quote Link to comment Share on other sites More sharing options...
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