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3D World Studio Patch?


Gaz
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12 minutes ago, Cromartie said:

In LE 4, working with CSG is similar to Source 1, but in Soucre 2, it's like 3ds max in the engine itself.

But in my opinion, working with CSG is very convenient, it greatly reduces the time of working with locations.

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  • 4 years later...
On 8/6/2020 at 11:06 AM, Josh said:

No, 3DWS has not worked since Windows 7 was introduced, I think.

What is interesting here is that 3D World Studio will not run on windows 10.. However, Josh, your first map editor Cartography Shop 4.1 runs perfectly just fine without any issues whatsoever.. Very strange huh?! :huh:

However the CSG functions in Cartography Shop 4.1 are not as good as 3D World Studio's though. Examples below...

 

Cartography Shop 4.1 shows the CSG operation failed to successfully carve out the cylinder brush in the hollow box brush resulting in missing sections of the box brush mesh.

3D World Studio 5.6 show the cylinder carve was successful, but has some faces showing clipping where the CSG operation occurred but the texture mapping appears to be ok though. Also, I got 3D World Studio to run in a VM machine ( Virtual Box by Oracle ) with Windows XP SP3 installed on the Virtual machine. The only drawl back to this method to get it to run on my windows 10 PC is the camera view in the perspective view runs crazy and you cannot control the camera movements which makes it difficult to use still.. :(

And lastly, we have Leadwerks Editor 4.6 which show the CSG carve 100% successful with no clipping of the brush box mesh and all texture mapping 100% correct!!

I do wish though Josh, that you would of included the imports and exports plugins that are present in 3D World Studio so one could use the Leadwerks editor 4.6 to be able to export a map level created in Leadwerks editor to either .X or .DBO format just like 3D World Studio has! There is other applications I use and this would be awesome to use Leadwerks CSG editor to mod maps with as I am use to it and prefer it over the many others out there. How difficult would it be to bring those import & export plugins from 3D World Studio over to the Leadwerks editor and use them to import and export content map levels out of the Leadwerks editor?

 

 

Cartography_Shop_41_CSG.png

3D_World_Studio_CSG.png

Leadwerks_Editor46_CSG.png

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3 minutes ago, Josh said:

Maybe it is time for 3D World Studio 6?

You would be amazed on how many people I have already talked to that talk a lot about your past and current map editors and would be willing to buy them alone just to have a decent map editor to created content for use in modding or other selected 3D engines. I also on occasion use the wicked engine at times.. But the only map editor I found that even remotely comes close to being useful if an unknown map editor called MapScape 2.24 which is ok... But not near the level of polish and functionality that you have created in your map editors. I have been talking to @Alienhead which he has already done some great work for me.. I was going to pay to have a couple plugins made to use with the Leadwerks editor to mainly be able to export map level content to use in my modding. But then I seen the importers and exporters in 3D World Studio and just wondered how difficult it would be to bring them over to use with either Leadwerks or Ultra editors?

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The easy way to test demand is a Kickstarter campaign. If it is successful, cool. If it it not successful, also cool that I don't waste time making something no one wants. Either outcome is good.

You can tell the people I am thinking about doing this.

My job is to make tools you love, with the features you want, and performance you can't live without.

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