Michael Betke Posted May 18, 2010 Share Posted May 18, 2010 With the number of vegetation layers constatly risen vegetation painting can be used for morethe nvegetation. I use it a lot for twigs, rocks, debris and other filler objects. This is limiting in some ways. I have to rename the objects I want to paint into a "vegetation_modelname_bleh" to be able to choose it as a vegetation object. Renaming takes time and if I used the object before on another spot of my level/project I have to keep two versions of the same model. One with the prefix and one without it. This raises the overall amount of needed memory if I use the same model with two names, raises the amount of total assets I have to manage and lowers the overview I have over my assets. I think this could be solved if I would be able to load just every object without caring about a special "vegetation" prefix from a regular file open dialog. Every project should have a good file structure so the "mess" (if I see all assets and not just the vegetation named ones) would be small. I also could generate Billboards and other vegetation benefits for my filler objects. So "+" for the ability to load every object as a vegetation layer. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 18, 2010 Share Posted May 18, 2010 + How about a vegetation folder? Because on the other hand, you don't get enormous lists of models where you have to choose from. You would still be naming everything in a correct way to seperate them from the common models. Quote Link to comment Share on other sites More sharing options...
ZioRed Posted May 19, 2010 Share Posted May 19, 2010 I wrote this little tool just because was bored to manually rename every model (I bought a Dexsoft pack, tens of trees to convert and rename), so I agree with this request too. May be nice if we can have the same ability as vegetation to fill an area with multiple istances of the objects as a brush to quickly fill the scene (the creation of villages or an area full of NPCs would be really quick). Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 19, 2010 Share Posted May 19, 2010 cool tool Ziored. much appriciated. I have problems downloading it though: http://leadwerks.com/werkspace/index.php?/topic/2019-download-problem/page__pid__18378__st__0entry18378 Quote Link to comment Share on other sites More sharing options...
ZioRed Posted May 19, 2010 Share Posted May 19, 2010 cool tool Ziored. much appriciated. I have problems downloading it though: http://leadwerks.com/werkspace/index.php?/topic/2019-download-problem/page__pid__18378__st__0entry18378 I have uploaded it again and now the download starts, may be I forgot to attach the file and only uploaded screenshot Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
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