JetBrains Posted September 3, 2020 Share Posted September 3, 2020 So i'm working on cloth physics for Leadwerks, I have it working in my own engine perfectly and i'm trying to convert it over to leadwerks. The problem i have run into is that i'm not sure how to create a mesh in Leadwerks the same way i do in OpenGL, I assume that Leadwerks handles all that in the background with simplified functions instead. But is there anyway to create a mesh out of verticies through code at the moment? P.S Josh if you happen to read this hook me up with leadwerks 5 Quote Link to comment Share on other sites More sharing options...
Josh Posted September 3, 2020 Share Posted September 3, 2020 https://www.leadwerks.com/learn?page=API-Reference_Object_Entity_Model_Box Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
JetBrains Posted September 3, 2020 Author Share Posted September 3, 2020 Thanks that is exactly what I need! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.