Shard Posted November 30, 2009 Share Posted November 30, 2009 Hey all. So I'm sure you have all seen my previous posts on clouds. Now that I have the cloud system figured out, I'm wondering how I make the lifecycle of a particle infinite. Currently I have the particles cycle mode set to 1 which makes them appear instantly instead of having to fill up over time. All I need to do is make it so that the clouds don't automatically dissolve away. Any ideas? Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
Josh Posted November 30, 2009 Share Posted November 30, 2009 Use looping particles and let them fill up before you start rendering. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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