Wolfsong73 Posted September 22, 2020 Share Posted September 22, 2020 Hello, It's said there's no such thing as a stupid question. Still, I feel like this might be an exception to that... Just was wondering if there's any harm to deleting the default materials, models, etc in a "Blank Project", if I'm not planning on using any of it? I don't know if anything in the editor/engine relies on those being there. So, I figured I'd ask. Thanks Quote Link to comment Share on other sites More sharing options...
Josh Posted September 28, 2020 Share Posted September 28, 2020 Materials/Common/bfn.tex is required. The shader files are required. I think anything else can be deleted. 1 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Wolfsong73 Posted October 1, 2020 Author Share Posted October 1, 2020 Cool. That's good to know. Thanks, Josh. Quote Link to comment Share on other sites More sharing options...
reepblue Posted October 2, 2020 Share Posted October 2, 2020 You also need Material/Icons if you want to use the editor. Materials/Effects/Water so water mode doesn't crash the editor and I think Scripts/Error.lua to prevent a warning message. I also include Scripts/GUI. Finally, need to tell the editor to ignore out of date projects. I created a batch file that generates this one me. If you are interested, I can share. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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