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FotoMuseo 3D - Latest little works


Russell
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I don't know if this should go here ... But I would like to follow the words of @Slastraf and @Angelwolf, and post a small teaser of my work with Leadwerks to create FotoMuseo 3D.

Just like I did with my old LEFT 4 SGC campaign for LEFT 4 DEAD 2, I want to be posting on my blog and Youtube channel a series of videos related to the work stuff behind my game. The problems found, the solutions done and/or given by the community here in the forum, the improvements in the work and everything that helps to improve and expand the content of FotoMuseo.

It was only a year and a half since I started working with Leadwerks, but i'm still fall in love with its enormous possibilities and enormous potential. I love it!! And I am very proud of the little steps that I am taking with FotoMuseo 3D.

As I always say, thank you very much to the entire community here on the forum for helping me out when I got stuck with something.

Many thanks team!! ?

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  • Russell changed the title to FotoMuseo 3D - Latest little works
  • 2 weeks later...
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  • 1 month later...

One more year (and there are already 7) I want to congratulate Christmas with a very special Christmas Card:

Thanks to the Forum team here for making my work possible.
PS: "Sorry that the video is only in Spanish, but normally these congratulations are only seen by friends and family around me."

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  • 3 months later...

After a break i have return to my development on FotoMuseo 3D...

In one month i will publish the v3.0 of the game with more content. I'm happy, very happy!!!

I have made a little teaser with some of the new content:

I hope you were all ok!!

2020 and 2021 have turned into strange years.

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  • 8 months later...
  • 1 year later...
18 minutes ago, Josh said:

Holy ****, you are the Flowgraph King. 🤯

What functionality can I add in Ultra to make this feature better?

Zoom feature will be nice to make Flowgraph tool better... 🙂

A zoom system that makes it easier for us to move throughout the entire flowgraph.

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14 minutes ago, Josh said:

What functionality can I add in Ultra to make this feature better?

Make it so that if you update a script the connection doesn't silently break but displays an error. Or turns an evil red on the problem node.

I personally felt the flowgraph editor was limited and I only used it for simple interactions. For things like logic gates, I was better of using the object value for accessing the entity directly.

I'm still biased in favor of Source's entity I/O system over anything to be fair.

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Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

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Just now, reepblue said:

Make it so that if you update a script the connection doesn't silently break but displays an error. Or turns an evil red on the problem node.

I personally felt the flowgraph editor was limited and I only used it for simple interactions. For things like logic gates, I was better of using the object value for accessing the entity directly.

I'm still biased in favor of Source's entity I/O system over anything to be fair.

Yeah!!! +1

For this reason in my Spider Web i don't use entities those i will change/eliminate their functions in a future...

If I lose the connections in the entities, I'd go crazy redoing them...

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Hibrid model of "Metro Bilbao" and "Euskotren" made with Sketchup and imported to FotoMuseo 3D with Leadwerks.

There is still a lot of 3D modeling work left in this, but i'm happy.

The idea is (besides taking a break from creating our protagonist's dialogues) to use this train to visit the 2nd Expo at the Museum.

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  • 2 weeks later...
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It's been a month since this interview, and I still feel honored and very proud. :wub::wub::wub::wub::wub::wub::wub::wub:
I have talked about the game, various things and even Leadwerks as the development tool of the game for finally mentioning UltraEngine for the few viewers who were connected. :):):):):):):):)

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  • 5 months later...

From my beloved, old, stolen Kadett car, I can show the 3D model that I started in 2011, finished in 2018 and made interactive in 2023 inside Leadwerks for my game FotoMuseo 3D:

I'm very proud of this!! :):):):)

A small tribute for an incredible car that accompanied us for 20 years with more than 400,000 kilometers of family trips and very few breakdowns.

How many memories!!

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  • 5 months later...

Hello team!!

Long time no see each other!!

I'm very excited, this May 18th I will publish Version 4.0 of my game FotoMuseo 3D on Steam.

One month ago I published the v4.0 Teaser that I want share here too:

 

Original in Spanish (Youtube):

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English Version published on Instagram

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I'm still working on the "GRATEFUL MAZE" level map  (one of 4 new secret maps) where I will tag all of you who have helped me in the Leadwerks/UltraEngine community along my way working with Leadwerks. I will tag you with your avatars. Something I already asked your permission for in this thread:

"GRATEFUL MAZE" - Acknowledgments Puzzle Map

A big maze with 5 unlockable areas solving puzzles and the objetive will be "recover all UltraEngine Corps Trophies. Of Kadett Corsa course in the center of the laberinth will be the area with @Josh @shadmar and @Eric Matyas trophies. In the 4 areas of corners will be the trophies of everyone else... @Marcousik @Thirsty Panther @havenphillip @SpiderPig @ ... etc, etc, etc.

The idea/objetive is recover the trophies inside the maze and deliver them at the exit (unlocking something if we recover all of them). But I haven't decided yet if we'll carry all trophies one by one with our hands. Or if we will put them in a backpack.

I will only say that so that the level does not become a bloody scumbag if I decide that we will recover the trophies one by one, I will put unlockable marks on the ground that will appear when we discover each 5 areas and the exit from the maze.

Aishhhhhhhhh!! I'm very excited this 2024!!!

Cya team!!

 

Postdata/Postscript: "I will publish the OFFICIAL TRAILER from this v4.0 of FotoMuseo 3D on Saturday 18th on this link:"

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