Russell Posted October 5, 2020 Share Posted October 5, 2020 I don't know if this should go here ... But I would like to follow the words of @Slastraf and @Angelwolf, and post a small teaser of my work with Leadwerks to create FotoMuseo 3D. Just like I did with my old LEFT 4 SGC campaign for LEFT 4 DEAD 2, I want to be posting on my blog and Youtube channel a series of videos related to the work stuff behind my game. The problems found, the solutions done and/or given by the community here in the forum, the improvements in the work and everything that helps to improve and expand the content of FotoMuseo. It was only a year and a half since I started working with Leadwerks, but i'm still fall in love with its enormous possibilities and enormous potential. I love it!! And I am very proud of the little steps that I am taking with FotoMuseo 3D. As I always say, thank you very much to the entire community here on the forum for helping me out when I got stuck with something. Many thanks team!! ? 7 Quote Link to comment Share on other sites More sharing options...
Russell Posted October 9, 2020 Author Share Posted October 9, 2020 Developer Diary with quick vídeos about showing little works and develpments for FotoMuseo. First Chapter, Teleport System (thinking about to design 1 new place in the mountains). 2 Quote Link to comment Share on other sites More sharing options...
Russell Posted October 9, 2020 Author Share Posted October 9, 2020 Second chapter the Stargate Earthgate DHD calling system... 2 Quote Link to comment Share on other sites More sharing options...
Russell Posted October 10, 2020 Author Share Posted October 10, 2020 BEFORE and AFTER of the grass on Level 1 - Tutorials. Thanks again @Josh! Cheers!! Quote Link to comment Share on other sites More sharing options...
Russell Posted October 12, 2020 Author Share Posted October 12, 2020 DEV Diary Chapter 3 (Before and After) ?: 1 Quote Link to comment Share on other sites More sharing options...
Russell Posted October 24, 2020 Author Share Posted October 24, 2020 DEV Diary Chapter 4 - (Hidden Secret on level 2) Dragon Radar functional improvement: 3 Quote Link to comment Share on other sites More sharing options...
Russell Posted November 6, 2020 Author Share Posted November 6, 2020 Second Teaser of my game with the new content (For Steam use). Same structure as the first one, but with new gameplay inside: 1 Quote Link to comment Share on other sites More sharing options...
Russell Posted December 18, 2020 Author Share Posted December 18, 2020 One more year (and there are already 7) I want to congratulate Christmas with a very special Christmas Card: Thanks to the Forum team here for making my work possible. PS: "Sorry that the video is only in Spanish, but normally these congratulations are only seen by friends and family around me." 1 Quote Link to comment Share on other sites More sharing options...
Russell Posted April 18, 2021 Author Share Posted April 18, 2021 After a break i have return to my development on FotoMuseo 3D... In one month i will publish the v3.0 of the game with more content. I'm happy, very happy!!! I have made a little teaser with some of the new content: I hope you were all ok!! 2020 and 2021 have turned into strange years. 2 Quote Link to comment Share on other sites More sharing options...
Russell Posted December 26, 2021 Author Share Posted December 26, 2021 Merry Christmas to the great Leadwerks/Ultra Engine community!! I hope you are ok!! As I said long time ago, 2021 and 2020 have turned into strange years. Damned Pandemic days!!! 1 Quote Link to comment Share on other sites More sharing options...
Russell Posted January 17, 2023 Author Share Posted January 17, 2023 SUPAIDAMAN!!! HELP MEEEEEEEEEEEE!!!!! Leadwerks FLOWGRAPH from the TUTORIAL LEVEL in my game... It's a Spiderman web... 🤣🤣🤣🤣 1 1 4 Quote Link to comment Share on other sites More sharing options...
DooMAGE Posted January 17, 2023 Share Posted January 17, 2023 Flowgraph is awesome, I hope this feature come back in Ultra Engine. 😶 1 Quote My Leadwerks games! https://ragingmages.itch.io/ Link to comment Share on other sites More sharing options...
Josh Posted January 17, 2023 Share Posted January 17, 2023 Holy crap, you are the Flowgraph King. 🤯 What functionality can I add in Ultra to make this feature better? 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Russell Posted January 17, 2023 Author Share Posted January 17, 2023 18 minutes ago, Josh said: Holy ****, you are the Flowgraph King. 🤯 What functionality can I add in Ultra to make this feature better? Zoom feature will be nice to make Flowgraph tool better... 🙂 A zoom system that makes it easier for us to move throughout the entire flowgraph. 2 Quote Link to comment Share on other sites More sharing options...
reepblue Posted January 17, 2023 Share Posted January 17, 2023 14 minutes ago, Josh said: What functionality can I add in Ultra to make this feature better? Make it so that if you update a script the connection doesn't silently break but displays an error. Or turns an evil red on the problem node. I personally felt the flowgraph editor was limited and I only used it for simple interactions. For things like logic gates, I was better of using the object value for accessing the entity directly. I'm still biased in favor of Source's entity I/O system over anything to be fair. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Russell Posted January 17, 2023 Author Share Posted January 17, 2023 Just now, reepblue said: Make it so that if you update a script the connection doesn't silently break but displays an error. Or turns an evil red on the problem node. I personally felt the flowgraph editor was limited and I only used it for simple interactions. For things like logic gates, I was better of using the object value for accessing the entity directly. I'm still biased in favor of Source's entity I/O system over anything to be fair. Yeah!!! +1 For this reason in my Spider Web i don't use entities those i will change/eliminate their functions in a future... If I lose the connections in the entities, I'd go crazy redoing them... Quote Link to comment Share on other sites More sharing options...
Russell Posted January 20, 2023 Author Share Posted January 20, 2023 Hibrid model of "Metro Bilbao" and "Euskotren" made with Sketchup and imported to FotoMuseo 3D with Leadwerks. There is still a lot of 3D modeling work left in this, but i'm happy. The idea is (besides taking a break from creating our protagonist's dialogues) to use this train to visit the 2nd Expo at the Museum. 3 Quote Link to comment Share on other sites More sharing options...
Russell Posted January 22, 2023 Author Share Posted January 22, 2023 Modeled a basic version of the "Gasolino de Erandio" boat that allows us to cross the estuary when needed. 1 Quote Link to comment Share on other sites More sharing options...
Russell Posted January 31, 2023 Author Share Posted January 31, 2023 Short Gameplay #1 of one of the levels of FotoMuseo 3D... The Reflex Camera model was designed in 3DS Max + RaySupreme 3D + Sketchup... But the textures have been designed inside Leadwerks. I'm very happy with the result... 😍😍😍😍 5 Quote Link to comment Share on other sites More sharing options...
Canardia Posted January 31, 2023 Share Posted January 31, 2023 I think the torch light flickering is a bit too hectic, maybe you could use a curve to make it more analog. 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Russell Posted July 11, 2023 Author Share Posted July 11, 2023 It's been a month since this interview, and I still feel honored and very proud. I have talked about the game, various things and even Leadwerks as the development tool of the game for finally mentioning UltraEngine for the few viewers who were connected. 2 Quote Link to comment Share on other sites More sharing options...
Russell Posted December 13, 2023 Author Share Posted December 13, 2023 From my beloved, old, stolen Kadett car, I can show the 3D model that I started in 2011, finished in 2018 and made interactive in 2023 inside Leadwerks for my game FotoMuseo 3D: I'm very proud of this!! A small tribute for an incredible car that accompanied us for 20 years with more than 400,000 kilometers of family trips and very few breakdowns. How many memories!! 5 Quote Link to comment Share on other sites More sharing options...
Russell Posted May 16 Author Share Posted May 16 Hello team!! Long time no see each other!! I'm very excited, this May 18th I will publish Version 4.0 of my game FotoMuseo 3D on Steam. One month ago I published the v4.0 Teaser that I want share here too: Original in Spanish (Youtube): -------------------------------------------------------------------- English Version published on Instagram -------------------------------------------------------------------- I'm still working on the "GRATEFUL MAZE" level map (one of 4 new secret maps) where I will tag all of you who have helped me in the Leadwerks/UltraEngine community along my way working with Leadwerks. I will tag you with your avatars. Something I already asked your permission for in this thread: "GRATEFUL MAZE" - Acknowledgments Puzzle Map A big maze with 5 unlockable areas solving puzzles and the objetive will be "recover all UltraEngine Corps Trophies. Of Kadett Corsa course in the center of the laberinth will be the area with @Josh @shadmar and @Eric Matyas trophies. In the 4 areas of corners will be the trophies of everyone else... @Marcousik @Thirsty Panther @havenphillip @SpiderPig @ ... etc, etc, etc. The idea/objetive is recover the trophies inside the maze and deliver them at the exit (unlocking something if we recover all of them). But I haven't decided yet if we'll carry all trophies one by one with our hands. Or if we will put them in a backpack. I will only say that so that the level does not become a bloody scumbag if I decide that we will recover the trophies one by one, I will put unlockable marks on the ground that will appear when we discover each 5 areas and the exit from the maze. Aishhhhhhhhh!! I'm very excited this 2024!!! Cya team!! Postdata/Postscript: "I will publish the OFFICIAL TRAILER from this v4.0 of FotoMuseo 3D on Saturday 18th on this link:" 4 Quote Link to comment Share on other sites More sharing options...
Russell Posted May 18 Author Share Posted May 18 FotoMuseo 3D v4.0 Official Trailer: Finally released!! 1 Quote Link to comment Share on other sites More sharing options...
Russell Posted December 1 Author Share Posted December 1 FotoMuseo 3D meets Stumble Guys 3 Quote Link to comment Share on other sites More sharing options...
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