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the second window


Elmar
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You might need to explain a little more about what this second window is. Is it a "picture in picture" a rectangle showing another camera view, or a an O/S type window, or an app window with multiple viewports like a 3D editor?

6600 2.4G / GTX 460 280.26 / 4GB Windows 7

Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT

Tricubic Studios Ltd. ~ Combat Helo

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So when i debug my program there is openning one window and I can virtual walk in my scene. I want that when i click on my mesh there are open another window. In the future I plan to show the same model in the second window.

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You might need to explain a little more about what this second window is. Is it a "picture in picture" a rectangle showing another camera view, or a an O/S type window, or an app window with multiple viewports like a 3D editor?

 

I would like test my program with each 3 ways...

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This would be really nice to know for Leadwerks based tool creation.

 

Also, how does picture in picture work with multiple cameras rendering to the same screen?

simpleSigPNG.png

 

Programmer/Engineer/Student

www.reikumar.com

 

2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM

C++ - Visual Studio Express - Dark GDK - Leadwerks SDK

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I think when you want to render picture to picture, you render the scene to a buffer and paste this on a 2 surface created by hand.

 

As for the extra window: I think this might be a problem with the EULA. Since you are not 'entirely' allowed to mkae your own editor/program with it. I have read something about that.

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I think when you want to render picture to picture, you render the scene to a buffer and paste this on a 2 surface created by hand.

 

As for the extra window: I think this might be a problem with the EULA. Since you are not 'entirely' allowed to mkae your own editor/program with it. I have read something about that.

 

Are you sure about that? Pixel has created an AStar tool with Leadwerks.

simpleSigPNG.png

 

Programmer/Engineer/Student

www.reikumar.com

 

2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM

C++ - Visual Studio Express - Dark GDK - Leadwerks SDK

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As for the extra window: I think this might be a problem with the EULA. Since you are not 'entirely' allowed to mkae your own editor/program with it. I have read something about that.

I don't believe the EULA prevents the creation of development toolsets at all, I think maybe what you are refering to is providing the gamer with tools which allow him modify/change the game so that for in all intents and purposes it becomes another game! Although, in actuality, even this may be possible but requires prior consultation and agreement with Josh.

 

I do think Elmar is refering to a multiple veiwpoint scenario though where one is a view of the whole scene and the other a view of the selected mesh from the scene. Maybe even a picture within a picture would suffice, I don't know without more info on what you're trying to do Elmar?

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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