Josh Posted November 30, 2009 Share Posted November 30, 2009 Inquiring minds want to know. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rekindled Phoenix Posted November 30, 2009 Share Posted November 30, 2009 Inquiring minds want to know. My vote counts for C# Headers, but the language is VB.net Quote Link to comment Share on other sites More sharing options...
Scott Richmond Posted November 30, 2009 Share Posted November 30, 2009 C++ all the way. Quote Programmer, Modeller Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64 Visual Studio 2008 | Photoshop CS3 | Maya 2009 Website: http://srichnet.info Link to comment Share on other sites More sharing options...
Mumbles Posted November 30, 2009 Share Posted November 30, 2009 I use the engine as if it were plain C, and my content for a project is mostly C++ Quote LE Version: 2.50 (Eventually) Link to comment Share on other sites More sharing options...
Andy Gilbert Posted November 30, 2009 Share Posted November 30, 2009 Hi... i would just like to say, this poll cold be slightly deceiving. What i mean by that is, i guess you may use a poll for many reason but one reason would be so you know what direction to aim LE for, for such things as.. support, examples, documention, headers, tutorials ETC (may be not be the case here, but this is just in case you intent to). Well, i voted C++ simply because thats what i am currently using, but not by choice. Simply beacuse that is what is most currently supported for... for example the tutorials... there nearly all aimed at C++ and so i download MSVC++ and went from there, but i would much prefer to use blitmax and i know that if there was as many tutorials and examples for blitzmax than there was for C++ then my vote would be for blitzmax, not C++. Not a rant, just thought ide say as i feel with the way results are going this will only push you more towards c++ users. Maybe a poll for "what would you prefer to use" Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
knowledgegranted Posted November 30, 2009 Share Posted November 30, 2009 Repod was done in C++ and so will future projects by Husky Engineering. Quote It's like JFK announcing the moon mission. He had no expertise in space travel, and no way of knowing if it would work. He just announced "we're going to the moon" and then they made it happen because everyone was on the same page and working towards the same goal. If he had said "well, let's get some people in space, and we'll see how far out we can get, and if I find someone to make a rocket strong enough, we could possibly approach the moon's orbit and maybe land" it wouldn't have happened. Link to comment Share on other sites More sharing options...
goodone Posted November 30, 2009 Share Posted November 30, 2009 I voted for PureBasic, that`s what i normaly use for programing. But there is no wrapper for LE, i think? Quote Athlon Phenom 2 X4 965 BE / Windows 7 64bit SP1 / 8G Ram / GForce GTX 460 Link to comment Share on other sites More sharing options...
darrenc182 Posted November 30, 2009 Share Posted November 30, 2009 I'm using a combination of Lua and C++. I am using a version of luabind for my Lua implementation with v2.28 and I'm using Lua for entity behaviour and AI. I am currently quite happy with this combination because I can program with the engine in C++ at a lower level and then expose specially tailored general function to Lua and write scripts using those functions instead of exposing all of the engine's functions. I can also use Lua in a more object oriented way by defining classes in C++ and calling them in Lua, this is similar to what ID software did with their ID Tech 4 engine. Quote Intel 2nd Generation i5 Quad Core Running at 3.30GHz. 8GB RAM, GeForce GTX 460 1024MB DDR5. Link to comment Share on other sites More sharing options...
ZeroByte Posted December 1, 2009 Share Posted December 1, 2009 I chose c/c++, but if i could get Lazlo's .net wrapper working with custom buffer, i would probably have chose vb.net, no c#, cause vb.net not an option. I'm just a lot faster coding with .net, could always port to c/c++ later, if i had to. Quote Win 7 64, LE 2.31, Liquid Cooled I7-960 @ 4.00GHz, 6GB DDR3 Ram @ 1600mhz, BFG GTX295, Sound Blaster X-FI. Link to comment Share on other sites More sharing options...
macklebee Posted December 5, 2009 Share Posted December 5, 2009 Hi... i would just like to say, this poll cold be slightly deceiving. What i mean by that is, i guess you may use a poll for many reason but one reason would be so you know what direction to aim LE for, for such things as.. support, examples, documention, headers, tutorials ETC (may be not be the case here, but this is just in case you intent to). Well, i voted C++ simply because thats what i am currently using, but not by choice. Simply beacuse that is what is most currently supported for... for example the tutorials... there nearly all aimed at C++ and so i download MSVC++ and went from there, but i would much prefer to use blitmax and i know that if there was as many tutorials and examples for blitzmax than there was for C++ then my vote would be for blitzmax, not C++. Not a rant, just thought ide say as i feel with the way results are going this will only push you more towards c++ users. Maybe a poll for "what would you prefer to use" Thanks Andy Agree. You are not the first one that felt they had to use C++ for leadwerks simply because most of examples/tuts were geared towards c++. It was unfortunate that the decision was to focus on c++. Always thought it was strange that the logic for doing this was because bmax users can simply convert c++ tuts whereas apparently c++ users can't convert bmax tuts... but in any case, what I have found as well as others (actually we just had a recent convert ) that bmax is still a lot easier to get a handle on for LE especially if you are new to programming. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted December 5, 2009 Share Posted December 5, 2009 (actually we just had a recent convert ) Who in their right mind would do such a thing? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
cassius Posted December 5, 2009 Share Posted December 5, 2009 Some example code uses gamelib wrapper,leo wrapper,c++ and now lua.A lot for a beginner to take in. . Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted December 5, 2009 Author Share Posted December 5, 2009 Well, the number of BlitzMax programmers in the world is pretty much static. The number of C++ programmers is infinite. So who do I want to sell to? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
cassius Posted December 5, 2009 Share Posted December 5, 2009 Both? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Josh Posted December 5, 2009 Author Share Posted December 5, 2009 My resources are finite. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Qbound Posted December 6, 2009 Share Posted December 6, 2009 ill go for the c++... later ill use lua ingame for scripting purpose but not for the mainpart. Maybe it might be a good question if most people will use lua _for_ the game or lua _in_ the game? cu Oliver Quote Windows Vista 64 / Win7 64 | 12GB DDR3 1600 | I7 965 | 2 * 280GTX sli | 2 * 300GB Raptor | 2 * 1.5TB Link to comment Share on other sites More sharing options...
Game Producer Posted December 6, 2009 Share Posted December 6, 2009 Well... there's those who don't have Lua option... so darn you! Quote Intel Dual Core 3GHz / GeForce GTS 450 - 1024 MB / Driver ver 267.59 / 8 GB RAM / Win 7 - 64 bit / LE2.50 / BMAX 1.48 game producer blog - Dead Wake Zombie Game powered by Leadwerks Engine Twitter - Unfollow me Link to comment Share on other sites More sharing options...
Naughty Alien Posted December 11, 2009 Share Posted December 11, 2009 ..BMax all way.. Quote Link to comment Share on other sites More sharing options...
Guest Red Ocktober Posted December 13, 2009 Share Posted December 13, 2009 so far, both BMax and c++ work great... going back and forth between the two is no big deal... sorry... that doesn't really help your poll any... does it... --Mike Quote Link to comment Share on other sites More sharing options...
Paul Thomas Posted December 13, 2009 Share Posted December 13, 2009 I would have went with C# if it was more supported back when I started learning LE. I was introduced into BlitzMax because of that though. BlitzMax is a great way to program quickly, but I just wish it had some of the features I like with the C language, like overloading. I would love overloading with BMax. Quote Link to comment Share on other sites More sharing options...
VicToMeyeZR Posted December 18, 2009 Share Posted December 18, 2009 I would say continuing to open up the functionality to lua is a good future to look for, but I would stick with C++ with you finite resources, and continue to build on what you have, mean while still opening up to lua. Quote AMD Phenom II x6 1100T - 16GB RAM - ATI 5870 HD - OCZ Vertex 2 60GB SSD Link to comment Share on other sites More sharing options...
L B Posted December 18, 2009 Share Posted December 18, 2009 Hey, C#'s got 3 votes. Can't wait until we get Framewerk compiled. Then we'll see an increase Quote Link to comment Share on other sites More sharing options...
Davaris Posted December 18, 2009 Share Posted December 18, 2009 I'll be using C++ for my core engine, because it needs to be fast. But for game specific bits like quest/plot/telling characters where to go, effects, making things open shut and move, I'll use LUA. Quote Win 7 Pro 64 bit AMD Phenom II X3 720 2.8GHz GeForce 9800 GTX/9800 GTX+ 4 GB RAM Link to comment Share on other sites More sharing options...
Paul Thomas Posted December 18, 2009 Share Posted December 18, 2009 I'm using BlitzMax, but will eventually use C# once everything is finalized on that end. However, I'll be using both languages, since I'm building my editor in BlitzMax, and I don't feel like starting that over. Quote Link to comment Share on other sites More sharing options...
Laurens Posted December 23, 2009 Share Posted December 23, 2009 I went back and forth between C++ and C# a couple of times. Settled for C# in the end because of: A) Unified Event Model. Oh how I love this. No dirty hacks required to make circular includes work. (A has B, B also has A). C) It cuts development time in half (partly because I know C# better than C++). D) Built-in class diagram editor with code generation in Visual Studio. Kinda supports point C. Being a binary licensee I cannot run my games on Linux anyway so I don't really care about that. When Leadwerks does start supporting other operating systems maybe I can get it to run on Linux anyway using Mono. I haven't checked. Quote Link to comment Share on other sites More sharing options...
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