L B Posted December 23, 2009 Share Posted December 23, 2009 My C# headers should be more than portable to Mono. I tried it once, worked fine. So far you can use WINE to run LE on Linux, although Josh said previously that he had successfully tested on Linux without WINE, with only minor modifications to his source (it's OGL, after all ). Cool to see more and more people come to C#. I'm perfecting my headers continuously, and as soon Josh releases his compiled Framewerk, I will integrate it seamlessly. LUA scene loading will be included in "Scene.Load()". If you have any suggestions for the C# wrapper, post in the C# section, I'm watching it Quote Link to comment Share on other sites More sharing options...
Laurens Posted December 24, 2009 Share Posted December 24, 2009 Wow, good to hear it'll run on Mono Quote Link to comment Share on other sites More sharing options...
Marcus Posted January 15, 2010 Share Posted January 15, 2010 I'm also planning on using Mono. Quote Link to comment Share on other sites More sharing options...
Chiblue Posted January 31, 2010 Share Posted January 31, 2010 I enjoy C++ but I my favourite language is Java, not tried it, and not sure if it would be efficient enough for gaming.. maybe when I have some free days I will try it.... like thats going to happen... Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
flachdrache Posted February 1, 2010 Share Posted February 1, 2010 C and Lua, very little c++/C# since i dont have the head for this atm. Quote AMD 64 X2 Dual 5k - 4GB - XFX GForce9800GT - nv196.21 - WinXP Sp3 zBrush4R2 - Silo2Pro - Unwrap3DPro - Gile - MaPZone2.5 Xxploration FPS in progress ... Link to comment Share on other sites More sharing options...
cassius Posted February 5, 2010 Share Posted February 5, 2010 When you say that one language is faster than another do you mean a faster framerate? I think maybe sped is governed by the speed of le functions. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
tec.imp Posted April 9, 2010 Share Posted April 9, 2010 I use C# all the way and thanks to the work of Ubu it works quite well I used to use C++ until now and it does the job quite well, but i wanted to try something new and i was, and still are, surprised how well C# does get the job done. You get so much functionality right out of the box, thats quite awesome! Mfg Imp Quote Link to comment Share on other sites More sharing options...
f13rce Posted April 23, 2010 Share Posted April 23, 2010 I'm using C for programming because it looks most like Game Maker Launguage which I was using for like 4 years from now. Quote Using Leadwerks Professional Edition (Beta), mainly using C++. Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz Previously known as Evayr. Link to comment Share on other sites More sharing options...
ZioRed Posted April 23, 2010 Share Posted April 23, 2010 When you say that one language is faster than another do you mean a faster framerate? I think maybe sped is governed by the speed of le functions. I think so too, that's why I moved my project from C++ (which I know very little) to C# (which I use from many years). I hope not to be doing a bad choice. Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Rick Posted April 23, 2010 Share Posted April 23, 2010 C# will be slower then C++ because of the interpretation that needs to happen. There isn't much getting around. How much slower and if it really affects your game is another question. It might not in which case it's fine. Quote Link to comment Share on other sites More sharing options...
scrypt Posted June 23, 2010 Share Posted June 23, 2010 C++ its my language of choice to explore in, I use most languages but C/C++ is still like going home. Its fast, very powerful, and gets-stays out of the way when I want it to. Plus, I have enough code laying around so that most of what I do is already "out of the box" as it were. Quote Link to comment Share on other sites More sharing options...
cassius Posted June 23, 2010 Share Posted June 23, 2010 I get better fps with blitzmax than c++ using the same level. To get comparable fps in c++ I have to switch off some post proccesing stuff but not so with Bmax. I don't know why. Just true in my case. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
macklebee Posted June 23, 2010 Share Posted June 23, 2010 I get better fps with blitzmax than c++ using the same level. To get comparable fps in c++ I have to switch off some post proccesing stuff but not so with Bmax. I don't know why. Just true in my case. yes. Marley and I experienced the same 6 months ago, which is why we stayed with bmax... my fear now is that we bmaxer's will get slowed down to the current c++ speed once LE3.0 comes out and we have to import a dll... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Rick Posted June 23, 2010 Share Posted June 23, 2010 If Josh allows us to link statically then I would think that might help. Not sure how it works in BMax. Quote Link to comment Share on other sites More sharing options...
Canardia Posted June 23, 2010 Share Posted June 23, 2010 yes. Marley and I experienced the same 6 months ago, which is why we stayed with bmax... my fear now is that we bmaxer's will get slowed down to the current c++ speed once LE3.0 comes out and we have to import a dll... I've not experienced that, but if it happens to someone, it might be that you are running the C++ in debug mode with the debug define enabled, which will use the debug.dll, which is very very very slow. Also without the debug.dll the C++ debug mode can be slower than BlitzMax in release mode. If your C++ is slower in release mode, then it might be that the slowness of blitzmax comes with the dll, and since there are more blitzmax commands in the dll than in the blitzmax version, then C++ has to process more slow code. When the dll is made in C++, there will be fast code inside, and the dll code will be also fast. So BlitzMax will be faster with LE3 than it is now, and C++ will be also faster than BlitzMax. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted June 23, 2010 Share Posted June 23, 2010 if you say so... but i doubt it... i see bmaxer's getting reamed here... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Roland Posted June 23, 2010 Share Posted June 23, 2010 I've not experienced that, but if it happens to someone, it might be that you are running the C++ in debug mode with the debug define enabled, which will use the debug.dll, which is very very very slow. Also without the debug.dll the C++ debug mode can be slower than BlitzMax in release mode. If your C++ is slower in release mode, then it might be that the slowness of blitzmax comes with the dll, and since there are more blitzmax commands in the dll than in the blitzmax version, then C++ has to process more slow code. When the dll is made in C++, there will be fast code inside, and the dll code will be also fast. So BlitzMax will be faster with LE3 than it is now, and C++ will be also faster than BlitzMax. Yes. I agree on that Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
L B Posted August 27, 2010 Share Posted August 27, 2010 With the new C# headers, I hope people will start using C#. Next time I get a hold of Josh I'll try to have them officially integrated. Quote Link to comment Share on other sites More sharing options...
cocopino Posted August 27, 2010 Share Posted August 27, 2010 With the new C# headers, I hope people will start using C#. I'm not sure about a shipping game, because it kinda feels wrong to oblige people to download and install a 300MB framework (even when most users will have it installed already) But for anything else (editors,tools etc.) C# is the perfect solution. Thanks for your hard work. Quote desktop: Quad core Q6600 + 4GB + ATI HD4890 + XP laptop: Dual core T6400 + 4 GB + NVidia 9600M GT + Vista 32 Link to comment Share on other sites More sharing options...
ZioRed Posted September 20, 2010 Share Posted September 20, 2010 I'm not sure about a shipping game, because it kinda feels wrong to oblige people to download and install a 300MB framework (even when most users will have it installed already) But for anything else (editors,tools etc.) C# is the perfect solution. Thanks for your hard work. I cannot understand why all non-NET programmers complain about "downloading XXX MB of framework", don't you know that you can simply include the framework redistribution package directly in your setup program? Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Roland Posted September 20, 2010 Share Posted September 20, 2010 I cannot understand why all non-NET programmers complain about "downloading XXX MB of framework", don't you know that you can simply include the framework redistribution package directly in your setup program? Exactly. This is how we do it at my work. Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
NivorbiaN Posted September 20, 2010 Share Posted September 20, 2010 c++ "In C++ it's harder to shoot yourself in the foot, but when you do, you blow off your whole leg." — Bjarne Stroustrup. Quote "Hmm, don't have time to play with myself." ~Duke Nuke'm Link to comment Share on other sites More sharing options...
gamecreator Posted October 4, 2010 Share Posted October 4, 2010 C/C++ Quote Link to comment Share on other sites More sharing options...
Digital Anime Posted October 21, 2010 Share Posted October 21, 2010 BlitzMax for me, the reason for that is that I use Basic languages for over 15 years now, starting with MS Basic on my Sony HitBit MSX (It still works ), after that on my dads 286 with QBasic,and after that my Amiga CD32 + SX1 with BlitzBasic II and now BlitzMax on my AMD64 am2 6000+. I tried MS VisualBasic, but didn't like the way it worked... It's nice to see how Basic evolved over time starting out with linenumbers and commands like GOTO or GOSUB to today's OOP. Quote Link to comment Share on other sites More sharing options...
Xaron Posted October 22, 2010 Share Posted October 22, 2010 BlitzMax. I even bought BlitzMax after I purchased LE. I'm a professional C++ developer and do this all the day but still love BlitzMax for its simpleness and power. Quote Triassic Games Link to comment Share on other sites More sharing options...
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