T0X1N Posted November 1, 2020 Share Posted November 1, 2020 I am trying to figure out how to hide the SteamVR base station models from appearing in game. Is there a way to do this? I do not see this in the documentation. Thanks! Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
Josh Posted November 1, 2020 Share Posted November 1, 2020 If you look in the VR.h header file you can see a member called "vrloadingmodel" where all the loaded models are stored. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted November 1, 2020 Share Posted November 1, 2020 You should be able to find it by name and then hide it once the model is loaded (check to make sure the model isn't NULL). Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
T0X1N Posted November 1, 2020 Author Share Posted November 1, 2020 Thanks Josh! Is this able to be accessed through LUA or is this exclusive to C++ projects? Thanks! Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
Josh Posted November 2, 2020 Share Posted November 2, 2020 C++ only Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
T0X1N Posted November 2, 2020 Author Share Posted November 2, 2020 Got it! Thanks Josh! Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.