T0X1N Posted November 1, 2020 Share Posted November 1, 2020 It seems the sprites have an issue with the Y-Axis being flipped. This is reproducible via the editor and in-game just by adding a sprite or a light. See below screenshots. I am using the Beta Branch build of Leadwerks. Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
Josh Posted November 2, 2020 Share Posted November 2, 2020 Yes, this is a problem in the beta branch. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
T0X1N Posted November 5, 2020 Author Share Posted November 5, 2020 Ah gotcha. Out of curiosity, do you have an ETA when this may be fixed? I am currently using the Beta branch due to the extended VR support and currently all particle effects, lens flares, and other entities using sprite graphics do not render correctly due to this bug. I do not wish to downgrade my project to the current stable version due to the missing VR commands, mainly the ability to rotate VR space. Thanks! Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
Josh Posted November 5, 2020 Share Posted November 5, 2020 I will see what I can do... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted November 5, 2020 Share Posted November 5, 2020 Yeah, this has been broke for over a year. It would be nice to have 4.6 wrapped up before the release of the new engine. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
T0X1N Posted November 5, 2020 Author Share Posted November 5, 2020 Thanks for the response Josh! It's been a while since I used the Leadwerks engine, mainly due to personal stuff happening. But now, I am starting to get back into game development. I wanted to take my existing project and put VR into it as of this past year I have been a VR gamer and absolutely love the technology. I want to contribute to the VR scene and I noticed Leadwerks added VR support. However the standard release did not allow the ability for snap-turn/smooth-turn. That was a huge con for me as I personally use that in all games I play due to my small play area. I read that the beta branch had VR turning ability so I made the switch to the Beta branch. It works great, just that sprite issue is a bit disconcerting. I hope this issue gets resolved quickly as my game uses sprites and particle effects. Quote Website | Twitter | Facebook | Steam Play Our Latest Game: Relic Rogue Link to comment Share on other sites More sharing options...
reepblue Posted September 26, 2021 Share Posted September 26, 2021 This is still broken with the beta you shipped last week @Josh. Would appreciate you slipping in a fix for this as I also need the previous decal rotation fix for my game along with sprites working as intended. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
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