Robert0007 Posted November 4, 2020 Share Posted November 4, 2020 Everytime I add a 3D prop and run it. the prop goes flying upwards. what gives here? Thanks for any information you can supply. Robert 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted November 4, 2020 Share Posted November 4, 2020 Are you underwater? 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert0007 Posted November 4, 2020 Author Share Posted November 4, 2020 I did build a mountain and placed the model on top of that, along with the player model. now I also increased it's mass to 10.0 Now it stays there for about 10 seconds but shakes up and down, then vanishes from sight. How do I tell if it is under water? it is above the white mesh in the IDE. Robert Quote Link to comment Share on other sites More sharing options...
Josh Posted November 4, 2020 Share Posted November 4, 2020 I mean, enabling water in the scene is the only way I can think of that could produce that behavior. If that is not the case, please upload a scene we can try for ourselves. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert0007 Posted November 4, 2020 Author Share Posted November 4, 2020 Water and fog is set for: Not True, I will attach the project to this post for you to check it out. Robert Quote Link to comment Share on other sites More sharing options...
Robert0007 Posted November 4, 2020 Author Share Posted November 4, 2020 Test file is attached here. Castle_test.map Quote Link to comment Share on other sites More sharing options...
Josh Posted November 4, 2020 Share Posted November 4, 2020 I need any PHY and MDL files you used to make the scene. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted November 4, 2020 Share Posted November 4, 2020 It's easier to use the export project feature in the project manager. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert0007 Posted November 4, 2020 Author Share Posted November 4, 2020 okay, thank-you Quote Link to comment Share on other sites More sharing options...
Robert0007 Posted November 4, 2020 Author Share Posted November 4, 2020 okay the castle model is included this time Castle test.obj New STL.stl Quote Link to comment Share on other sites More sharing options...
Josh Posted November 5, 2020 Share Posted November 5, 2020 I need the MDL and PHY file. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert0007 Posted November 5, 2020 Author Share Posted November 5, 2020 It actually does it with any model. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 5, 2020 Share Posted November 5, 2020 Leadwerks does not load STL or OBJ files so there is nothing I can do with these. It's best to use the export project feature in the project manager. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert0007 Posted November 5, 2020 Author Share Posted November 5, 2020 There is no Export button in my project manager. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 5, 2020 Share Posted November 5, 2020 https://www.leadwerks.com/learn?page=Tutorials_Editor_Project-Manager Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert0007 Posted November 5, 2020 Author Share Posted November 5, 2020 Mine does not have that button showing. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 5, 2020 Share Posted November 5, 2020 Ah okay. I think it might have been removed in the beta branch because it is kind of a redundant feature. ? All you have to do is zip up the project folder in a zip file. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert0007 Posted November 5, 2020 Author Share Posted November 5, 2020 I will create the project manager abs see if it will show up. Quote Link to comment Share on other sites More sharing options...
Robert0007 Posted November 5, 2020 Author Share Posted November 5, 2020 Castle1.zip Quote Link to comment Share on other sites More sharing options...
Robert0007 Posted November 5, 2020 Author Share Posted November 5, 2020 That may have been the wrong file. this one should be it, the map file Castle.zip Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted November 5, 2020 Solution Share Posted November 5, 2020 Here is what I did: Changed the player physics type to character controller. Changed the castle model mass to 0, since there is no physics shape created for collisions. castle fix.map Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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