cassius Posted November 9, 2020 Share Posted November 9, 2020 My main character cannot cimb some castle stairs cos the steps are too high. If I scale down the castle several doors will be out of place as they are coded in place.Any ideas? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Solution havenphillip Posted November 10, 2020 Solution Share Posted November 10, 2020 One way you could just make an invisible ramp. 1 Quote Link to comment Share on other sites More sharing options...
cassius Posted November 10, 2020 Author Share Posted November 10, 2020 Thanks. I will try that. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Yue Posted November 10, 2020 Share Posted November 10, 2020 1 Quote Link to comment Share on other sites More sharing options...
reepblue Posted November 11, 2020 Share Posted November 11, 2020 You can manipulate the character controllers values if you're using C++. Check Entity.h or Character Controller.h as I'm not near my PC atm. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
cassius Posted November 11, 2020 Author Share Posted November 11, 2020 Thanks. I like the wheelchair, I have one just like it. I will be 97 on xmas eve( if I can dodge the dreaded lurgi. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
cassius Posted November 15, 2020 Author Share Posted November 15, 2020 I m a de a ramp and it works fine when visible but not when hidden. Am I missing something? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
havenphillip Posted November 15, 2020 Share Posted November 15, 2020 Yeah instead of hiding it there's an invisible material you can put on it 1 Quote Link to comment Share on other sites More sharing options...
havenphillip Posted November 15, 2020 Share Posted November 15, 2020 Dude, you're 97?! Congrats, man. And born on Christmas Eve. I can relate. Mine's the 26th. 1 Quote Link to comment Share on other sites More sharing options...
havenphillip Posted November 15, 2020 Share Posted November 15, 2020 You can also go into any material shader under the "void main ()" and write " discard; " anywhere. (and also disable "cast shadows" in the material editor then hit the save icon). void main() { discard; } 2 Quote Link to comment Share on other sites More sharing options...
cassius Posted November 16, 2020 Author Share Posted November 16, 2020 Thanks guys. Workimg now 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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