Jules D. Posted May 22, 2010 Share Posted May 22, 2010 Just wondering if there are plans to export. For instance being that lua is more popular right now, have a 'export to folder' using 'lua' then everything that is needed for your sbx project, to run, exports to the folder. When you go to the folder and run your lua export, it runs exactly the same as it did in the sandbox editor, of coarse without the sandbox editor. Quote Intel Quad 9300 2.5 Windows 7 64 bit nforce 780i SLI MotherBoard Sapphire, Ati Radeon HD 5770 8 GRam Link to comment Share on other sites More sharing options...
gordonramp Posted May 22, 2010 Share Posted May 22, 2010 Good idea. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 22, 2010 Share Posted May 22, 2010 Thats is a good suggestion. I would place this in the feature requests. I am often testing stuff in the editor as wel outside the editor and it costs a lot of time switching and copying models from one place to another. Quote Link to comment Share on other sites More sharing options...
Rick Posted May 22, 2010 Share Posted May 22, 2010 I've been a fan of actually trying to merge the editor/engine executable files into 1. As soon as I seen 2 separate executables I knew there would be problems between the 2. I think finding some way to have them one and the same would be ideal. The code that runs the actual Leadwerks part should be separated from the editor UI so if we want to run as an official game it completely ignores the UI and just starts up the Leadwerks part. Would just need to make sure that when the game is released there isn't an easy way to just bring up the editor. I guess the other way would be to place all the Leadwerks processing between the 2 in a DLL and have both editor/engine share the 1 DLL so we know the code running the Leadwerk parts is exactly the same. Quote Link to comment Share on other sites More sharing options...
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