Yue Posted January 10, 2021 Share Posted January 10, 2021 Script.mHead = "Entity" --entity "Head Mesh" function Script:Start() --self.mHead:Hide() self.boneH = self.entity:FindChild("mixamorig_Head") end function Script:UpdateWorld() if Window:GetCurrent():KeyHit(Key.A) then self.mHead:SetPosition(self.boneH:GetPosition(),true) end end I'm trying to position a net on the player's head bone, but it's put in the middle of the world in the middle of his legs, which I'm doing wrong. Quote Link to comment Share on other sites More sharing options...
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