Staplers Posted January 24, 2021 Share Posted January 24, 2021 Hey Josh! I don't mean to burst your bubble so I'll try to word this as neutrally as I can. As an iOS developer, I worked on games for Big Fish in 2010. We created custom views such that, we literally had to write no new code until we got to a puzzle. In other words, we made 30+ scenes per game doing nothing more than drag and drop, using pure native tools (on top of bugs). Android is a bit less functional, but can do custom views its own way, also reducing code. This includes complex things with see-thru and interaction. We also used similar at other jobs. When you get into Swift UI and Autolayout, these tools vanish and your workflow becomes slow and honestly I don't understand the fanatacism for "new things" when all they do is add weights to your ankles. A bit of algebra will handle everything autolayout does and you never have to write it more than once. That said, when I see UAK, I have to ask... is this really a time-saver for mobile developers? Sorry about the long premise, but there's a million Swift developers now that think it's OK to create pointers to access variables in superclasses because that's how ReactJS taught them to do things, and I needed to establish that I know how to code proper. They also think functional code "erases the problem where you have random memory everywhere" and I'm like "How the hell do you get that problem? Do you type with a blindfold and ignore all the principles of dev?" 1 Quote Link to comment Share on other sites More sharing options...
reepblue Posted January 24, 2021 Share Posted January 24, 2021 UAK is made with a mouse and keyboard in-mind. It's really made to be used for applications that use a mouse and keyboard. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Staplers Posted January 24, 2021 Author Share Posted January 24, 2021 Ah ok, for VR then. I got a few VR devices, which is partly why I'm getting familiar with engine Quote Link to comment Share on other sites More sharing options...
Josh Posted January 25, 2021 Share Posted January 25, 2021 UAK is for desktop GUI applications. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Staplers Posted January 25, 2021 Author Share Posted January 25, 2021 Yeah I don't know how my head went to VR. As for UAK, the marketing material talks about unifying multiple things, so I thought iOS and similar. Qt used to work but then they went all commercial and there's no point unless you're writing enterprise apps. So this may be a nice alternative from those expensive ones. Telerik is... a different market altogether, but similar idea Quote Link to comment Share on other sites More sharing options...
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