Robert_d1968 Posted January 25, 2021 Share Posted January 25, 2021 I have almost finished my map and structures along with the props involved. Now when I try to start the game it states entity mass must be at 1.0 But when I first made the map and played it a few times, it did not have this problem. What gives? Thanks for any help you can provide. Robert Quote Link to comment Share on other sites More sharing options...
Staplers Posted January 25, 2021 Share Posted January 25, 2021 I'm going based off the manual but check to ensure which meshes are rigid bodies, which ones are intended to be static (non-moving) and otherwise ensure your props have the right physics property applied to them. Some of this might be in relation to the automatic mesh collider generation (name a limb collisionhull vs collisionmesh or whatever it said, depending on if you want a static or mobile thing). Also, turning on gravity might be a great way to see if your prop is intended to be a part of the map or not. Or... it'll just fall regardless... idk. Haven't messed around with it that much. Ensure you've studied the physics details tho. 1 Quote Link to comment Share on other sites More sharing options...
Robert_d1968 Posted January 26, 2021 Author Share Posted January 26, 2021 I found the Problem, something wrong with the files system. Had to resort to some early backups, but it seems okay now. This pos mouse I have sucks butt, causing all kinds of trouble in leadwerks. Thanks for the help though. much appreciated. Robert Quote Link to comment Share on other sites More sharing options...
Robert_d1968 Posted January 26, 2021 Author Share Posted January 26, 2021 This was telling me a light was an entity and I was like what? so I deleted all of the config files and resorted to a backup of Leadwerks.config to copy the working directories to the config file, now it's back to normal, thank god. Robert Quote Link to comment Share on other sites More sharing options...
Robert_d1968 Posted January 26, 2021 Author Share Posted January 26, 2021 It kept telling me that an entity needed greater than 0 for mass, but it could not be done. Quote Link to comment Share on other sites More sharing options...
Josh Posted January 26, 2021 Share Posted January 26, 2021 Not enough information to answer this I think Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert_d1968 Posted January 26, 2021 Author Share Posted January 26, 2021 it was a mouse problem that caused this to happen. I'm getting a new mouse ASAP! Quote Link to comment Share on other sites More sharing options...
Robert_d1968 Posted January 26, 2021 Author Share Posted January 26, 2021 After the mouse messed up. It would report the Lights in the game as needing a mass greater than zero. Quote Link to comment Share on other sites More sharing options...
Robert_d1968 Posted January 27, 2021 Author Share Posted January 27, 2021 Is there an application for Checking the maps that you make for some type of corruption? I put props in the map for opening and closing the doors and it I put the scripts in the door. you can manually activate the doors, but it complains about the light enitity's mass being less that zero, there is something wrong and I can't find it... Robert Quote Link to comment Share on other sites More sharing options...
Robert_d1968 Posted January 27, 2021 Author Share Posted January 27, 2021 Like a floor plate with swept collision enabled and the door being place in the flow-graph editor. used to work, now the flow graph editor does not list a collision event to wire it up in the flow graph editor. I deleted all the config files in leadwerks 4.6 and re-installed it but the same problems exist in it. even the previous maps have the same issues. Robert Quote Link to comment Share on other sites More sharing options...
Josh Posted January 27, 2021 Share Posted January 27, 2021 It would probably be best to upload an example map so others can try it. it is difficult to understand what is happening from the description. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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