Robert_d1968 Posted January 29, 2021 Share Posted January 29, 2021 I have made a game that has a submarine and enclosure under the water. To get to it will require the use of an elevator, but I did make one and can't get it to work in 4.7. Will this work in version 4.7? Thanks for any help you can provide, Robert Quote Link to comment Share on other sites More sharing options...
Josh Posted January 29, 2021 Share Posted January 29, 2021 The sliding door script can be used to make an elevator. Just make the movement vector go up and down instead of to the side. 1 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert_d1968 Posted January 29, 2021 Author Share Posted January 29, 2021 I did that in 4.6 also. But still have an issues somewhere and it does not seem to work right for me at all. I will make a small test map and try it out in case my map has a problem. Thanks, for your help, Robert Quote Link to comment Share on other sites More sharing options...
Robert_d1968 Posted February 3, 2021 Author Share Posted February 3, 2021 I tried this in 4.7 and in 4.6, It would seem that the flowgraph editor is not working for me, I can wire it up but it never works. This is something wrong with it... I used steam to scan the leadwerks program, but nothing was found wrong.. I did uninstall 4.7 and went back to 4.6 did a re-install of that one, still does not work. I tried deleting the the contents in the folders after the install, but still after installing it again, It does not work. Is there something else that I'm missing to get this working again? Thanks for any help, Robert Quote Link to comment Share on other sites More sharing options...
Josh Posted February 4, 2021 Share Posted February 4, 2021 I think you need to upload a map so we can try it. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert_d1968 Posted February 4, 2021 Author Share Posted February 4, 2021 okay, I will give it a shot... Quote Link to comment Share on other sites More sharing options...
Robert_d1968 Posted February 4, 2021 Author Share Posted February 4, 2021 okay, it seems to do this on all maps so this one should be the same. Robert Start_Minecraft2-backup108.zip Quote Link to comment Share on other sites More sharing options...
Robert_d1968 Posted February 5, 2021 Author Share Posted February 5, 2021 I'm a bit like what the heck now, I have attached the PushButton.lua script to the control panel and am using the slider script on the elevator. I have the use output in the flow-graph editor going to the open input on the slider script for the elevator... I would think this should work, but nope... Is this the correct scripts to be using for this? Robert Quote Link to comment Share on other sites More sharing options...
Thirsty Panther Posted February 6, 2021 Share Posted February 6, 2021 There is an old elevator script in the workshop. Have you tried it? Its a little old and I'm not sure it works with the current version of Leadwerks but at lest it will give you somewhere to start. https://steamcommunity.com/sharedfiles/filedetails/?id=510080616&searchtext= Quote Link to comment Share on other sites More sharing options...
Josh Posted February 6, 2021 Share Posted February 6, 2021 I loaded your map and this is what it looks like for me: You will need to either create a sample map that isn't using a lot of custom assets, or zip the whole project up in a zip file and upload that so I can load it. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Robert_d1968 Posted February 6, 2021 Author Share Posted February 6, 2021 okay I will zip and send the current map to this post. Start_Minecraft2-backup113-backup118-backup6-backup66.zip Quote Link to comment Share on other sites More sharing options...
Robert_d1968 Posted February 6, 2021 Author Share Posted February 6, 2021 Hmmm, It won't let me access the file, says i'm using a new browser and it sends a code to an old email account, I have no access to. Bummer Quote Link to comment Share on other sites More sharing options...
Robert_d1968 Posted February 9, 2021 Author Share Posted February 9, 2021 I did find a a part for the wall being drawn at run time above the second sub enclosure about 30 feet into the air. But It does not show up in the scene. it's like it's a ghost box or something... How can I find this to delete it? thanks for any help that you can provide, Robert Quote Link to comment Share on other sites More sharing options...
Robert_d1968 Posted February 11, 2021 Author Share Posted February 11, 2021 Okay, I have decided to make use of XOJO to create a program to load the map into a canvas control and draw it. This will allow me to inspect it and to find any mistakes in it. It looks to me as if the map is encoded in some type of ascii format. is this correct? Robert Quote Link to comment Share on other sites More sharing options...
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