omid3098 Posted May 23, 2010 Share Posted May 23, 2010 I think my roads are always specular.. (I can't trust my eyes after 11 hours of modeling and texturing!) almost checked any way I could imagine.. with pure black alpha channel in normal texture, with pure white alpha channel in normal texture, using only diffuse shader, or even reducing shininess of terrain texture! so what do you think? mesh_diffuse: mesh_diffuse_bumpmap_specular: all damn results are exactly like these damn shots! is there anyone with same problem? PS. I need this emergency, so if you know "anything" related, please let me know.. Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Kazar Posted May 23, 2010 Share Posted May 23, 2010 Have you tried to change the specular value in the .mat file? Quote Core i5-750 - GTX 460 1GB - 12GB DDR3 - Win 7 x64 Link to comment Share on other sites More sharing options...
omid3098 Posted May 23, 2010 Author Share Posted May 23, 2010 yes I did.. I'm going to think about this as an engine bug.. Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Kazar Posted May 23, 2010 Share Posted May 23, 2010 I had similar thoughts when I was adjusting my airport flight control tower's specular Quote Core i5-750 - GTX 460 1GB - 12GB DDR3 - Win 7 x64 Link to comment Share on other sites More sharing options...
omid3098 Posted May 23, 2010 Author Share Posted May 23, 2010 but Dave is using his own road textures without any problems (I'm checking his blog right now).. I can't find out what is wrong with my texture or maybe he is using different version of LE? (I'm in 2.31) Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
omid3098 Posted May 24, 2010 Author Share Posted May 24, 2010 So here is the point for now: (as it seems the problem is in 2.31 and I can't go to 2.32x) if something is unusually specular in your scene, reduce directional light's intensity! Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
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