AggrorJorn Posted May 24, 2010 Share Posted May 24, 2010 http://leadwerks.com/werkspace/index.php?/page/resources?record=28 This video tutorial explains how to create bodies in your Lua program. The tutorial will explain the following: - Physics inside the editor. - Creating bodies. - Collisions and Collision types. - For loop. - Arrays. - Setting gravity. Youtube upload has to wait since I need to cut the video in three parts first. Have fun!! Quote Link to comment Share on other sites More sharing options...
Pancakes Posted May 25, 2010 Share Posted May 25, 2010 was waiting on this one ^^ thanks again Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
gordonramp Posted May 25, 2010 Share Posted May 25, 2010 Nice. Looking forward to 'Sound'. I need to place footsteps in with my fp controller, so it may be timely. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Flexman Posted May 25, 2010 Share Posted May 25, 2010 They are fun to listen to, like an LE podcast. If you're taking ideas for advanced tutorial topics in the future, video examples of different kinds of joints would be nice. Moth AI and suchlike Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
BrokenPillar Posted May 25, 2010 Share Posted May 25, 2010 Thanks again for another great tutorial. You have a gift for creating tuts that explain things clearly and at the same time aren't boring or dry. Keep up the good work. Quote Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB Online Portfolio | www.brianmcnett.com Link to comment Share on other sites More sharing options...
Pancakes Posted May 25, 2010 Share Posted May 25, 2010 yes he is as informative as NPR, but with a smidgen of Conan thrown in there for replay value Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Rick Posted May 25, 2010 Share Posted May 25, 2010 Can't view this from where I am, but did you figure out how to get a collision callback for bodies that were created inside the editor? Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 25, 2010 Author Share Posted May 25, 2010 Can't view this from where I am, but did you figure out how to get a collision callback for bodies that were created inside the editor? I am looking into this. I deffinetly need this for making triggers/events and I am deffinetly not going to use entityDistance for this. It makes it cheap and unprofessional. According to Josh, the collision callback should be working though. I will let you know if I find anything on that. However the tutorial for triggers and events will really need this to work. @Flexman. Yes joints and stuff will cover an entire tutorial, but since I am struggling with that myself I can't really make anything. Thanks for all the kind comments! Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 25, 2010 Author Share Posted May 25, 2010 I have added the pdf file to the resource page. Check out some of the excersises. They are pretty cool. http://leadwerks.com/werkspace/index.php?/page/resources?record=28 The video tutorial has been uploaded to Youtube and exists out of 3 parts. Quote Link to comment Share on other sites More sharing options...
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