Porsche Posted May 25, 2010 Share Posted May 25, 2010 ZERO HOUR Teaser trailer! I thought I'd make an Official Thread for our game, Zero Hour. (Shard and myself). We have a version of the game out currently for download. All LeadWerks SDK owners are invited to play this testing version. If you'd like to play the Zero Hour and find bugs for us, you'll have to request a Key here: http://www.fifthinitiative.com/system/?v=req Be sure to put you're from LeadWerks Community in the additional comments section, so we know who you are. (Include your username!) Check out our project page too for more media and screen shots: http://www.fifthinitiative.com/?v=3pro&t=3 Quote Artist, Animator, Musician, P/T Programmer Dual Core @ 2.6GHz per /nVidia 9600 GT/ 4 GBs DDR3 6800 / XP Pro 32/64 Bit Photoshop CS3 / 3D Studio Max 8 / VS '08 Link to comment Share on other sites More sharing options...
Rick Posted May 25, 2010 Share Posted May 25, 2010 Very cool man. Exciting! Quote Link to comment Share on other sites More sharing options...
Pancakes Posted May 25, 2010 Share Posted May 25, 2010 cool beanz Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 25, 2010 Share Posted May 25, 2010 yey !! Very cool. I will make a request at once. Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted May 26, 2010 Share Posted May 26, 2010 Request is in! Looking forward to trying it Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
ZioRed Posted May 26, 2010 Share Posted May 26, 2010 Curious to start Quote ?? FRANCESCO CROCETTI ?? http://skaredcreations.com Link to comment Share on other sites More sharing options...
Porsche Posted May 26, 2010 Author Share Posted May 26, 2010 Sweet, I got all of your requests. They wont be approved until the first week of June. I'd like to take a moment and thank all of the LeadWerks community for past and future help that you guys have provided. We seriously wouldn't have gotten this far and have it look this good without your help. THANK YOU. Quote Artist, Animator, Musician, P/T Programmer Dual Core @ 2.6GHz per /nVidia 9600 GT/ 4 GBs DDR3 6800 / XP Pro 32/64 Bit Photoshop CS3 / 3D Studio Max 8 / VS '08 Link to comment Share on other sites More sharing options...
Jordan Posted May 26, 2010 Share Posted May 26, 2010 Sent my request Quote Link to comment Share on other sites More sharing options...
MrIslomaniac Posted May 26, 2010 Share Posted May 26, 2010 Looking forward to playing your beta Quote Link to comment Share on other sites More sharing options...
omid3098 Posted May 27, 2010 Share Posted May 27, 2010 and my request sent too Quote Omid Saadat OD Arts Blog AMD Phenom II X4 940 - Geforce 8800GTS - 4GB RAM - XP x86 AMD 6000+ - Geforce 9800 GT - 2GB RAM - XP x86 (Home pc) Intel Core i7 - Geforce 310M - 4GB Ram - Win7 x64 (Laptop) Link to comment Share on other sites More sharing options...
Raul Posted May 28, 2010 Share Posted May 28, 2010 I will sent mine right now Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
Andr3wHur5t Posted May 30, 2010 Share Posted May 30, 2010 Sent mine in, looks fun! Quote Tools: AC3D | 3D Canvas(pro) | Texture Maker(pro) | Genetica(basic) | 3D World Studio | Fragmotion |Leadwerks 2 | XNA 4 | Visual Studio 2010 Professional | XCode 5.x |UU3D Pro Programing & Scripting Languages: C |C++ | C# | Obj-C | LUA | Javascript | PHP | Ruby Link to comment Share on other sites More sharing options...
Porsche Posted May 31, 2010 Author Share Posted May 31, 2010 We are a little behind schedule, but we should be able to hand out the keys tomorrow (June 1st) or Wednesday(June 2nd). I've looked through the requests already sent, and a few people claimed to be from leadwerks but didn't include their username. If you got an email saying you were denied, and you're an SDK owner, just PM me here with your email address so I can fix the issue. Otherwise, check your email in the next few days for the Beta Key! =D (Be sure to check your junk email too, if you're expecting.) We've run into several last second issues. While we could hand it out as is, we'd rather fix the more major bugs beforehand. We're now aiming for next week sometime, probably Tuesday June 8th. Quote Artist, Animator, Musician, P/T Programmer Dual Core @ 2.6GHz per /nVidia 9600 GT/ 4 GBs DDR3 6800 / XP Pro 32/64 Bit Photoshop CS3 / 3D Studio Max 8 / VS '08 Link to comment Share on other sites More sharing options...
Laurens Posted June 2, 2010 Share Posted June 2, 2010 Signed up aswell, hopefully I'm not to late Cheers! Quote Link to comment Share on other sites More sharing options...
Porsche Posted June 2, 2010 Author Share Posted June 2, 2010 Signed up aswell, hopefully I'm not to late Cheers! The Beta will probably go until July, and you can sign up at any point during. Quote Artist, Animator, Musician, P/T Programmer Dual Core @ 2.6GHz per /nVidia 9600 GT/ 4 GBs DDR3 6800 / XP Pro 32/64 Bit Photoshop CS3 / 3D Studio Max 8 / VS '08 Link to comment Share on other sites More sharing options...
Raul Posted June 3, 2010 Share Posted June 3, 2010 I was rejected So sad Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
Porsche Posted June 3, 2010 Author Share Posted June 3, 2010 We've only denied a few requests. There are a few other things that cause us to deny your request. These include: No Email Provided Not stating your LeadWerks forum username OR not clearly identifying who you are I was rejected So sad @RVL: You are an SDK owner, so you should be able to play the Beta. You can still play, but I need you to PM me a few things. Check your inbox. =] Quote Artist, Animator, Musician, P/T Programmer Dual Core @ 2.6GHz per /nVidia 9600 GT/ 4 GBs DDR3 6800 / XP Pro 32/64 Bit Photoshop CS3 / 3D Studio Max 8 / VS '08 Link to comment Share on other sites More sharing options...
Raul Posted June 3, 2010 Share Posted June 3, 2010 Now is all resolved. Thanks Quote i5 2.7Ghz, GTS 450, 8GB Ram, Win7 x64; Win8 x64 rvlgames.com - my games RVL Games Facebook Page, YouTube Channel Blitzmax Link to comment Share on other sites More sharing options...
niv3k Posted June 18, 2010 Share Posted June 18, 2010 i glitched and fell through the map and no collisions on objects.. Quote Link to comment Share on other sites More sharing options...
Laurens Posted June 25, 2010 Share Posted June 25, 2010 I have just played your game for a short while. Even while considering it's a beta I would include a playable map instead of a test map. Anyway. I liked the menu screens and the HUD layout although I would have used a different font for the ammo status (nitpicking). The starting area looked nice although the small wooden cabin was not scaled correctly and missed collisions. The AI did follow me around OK but found the walking animation a little to slow and they took to long to lift their gun and shoot me, which brings me to the sad fact I wasn't able to blow their heads of Performance was a little sub-par, running between 25 and 30 FPS on the specs in my signature. Otherwise nice to see you having progressed this far already! Cheers! Quote Link to comment Share on other sites More sharing options...
Laurens Posted July 6, 2010 Share Posted July 6, 2010 Havn't heard anything from you guys in a while. Is the project still running? Quote Link to comment Share on other sites More sharing options...
Porsche Posted July 7, 2010 Author Share Posted July 7, 2010 Hey Laurens and everyone... let me give you all an update. Shard and I are local project partners in college. Zero Hour is our school project, which was due about 3 weeks ago, a few days after the Beta came out. We presented our actual game level with enemies, triggers, music, cut-scenes, and more. We had originally planned to release the beta earlier, but complications just kept piling up. We went into major crunch time to get it ready for a huge presentation, and we're proud to say we kicked butt. Anyway, Zero Hour is far from finished. We've been taking a long deserved break. The Beta we put up is horribly faulty, and chances are we'll be putting up different versions of the game for everyone to test over the next 8 months. The game we turned in was for our Mid-Term Project, which is meant as a "practice run" for the real thing. We are continuing Zero Hour as our Senior project. Our break is nearly over, and I'm sure you'll see more from us soon. (Get ready for Shard to bombard the Coding forum with questions... haha) -Porsche PS: Thanks to all those who played the Beta. Check your email over the next couple months, we might hand out a different test version of the game. Quote Artist, Animator, Musician, P/T Programmer Dual Core @ 2.6GHz per /nVidia 9600 GT/ 4 GBs DDR3 6800 / XP Pro 32/64 Bit Photoshop CS3 / 3D Studio Max 8 / VS '08 Link to comment Share on other sites More sharing options...
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