Jump to content

Framework


Elmar
 Share

Recommended Posts

I want to write programm as following:

 

To create the framework. To set the background to this framework. To add, remove, copy the mesh when program is running.

General question: Can I add, remove, copy the mesh when program is running? If yes, how?

Link to comment
Share on other sites

Yes, have a look at this page in the wiki: Creation and Destruction

 

Don't forget you can also hide the entity using HideEntity if you don't want to total destroy it.

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

Link to comment
Share on other sites

You can do that with the Editor. If you want to make it so that players have the same type of entity placement (like in RTS games) you have to code it to your game.

Core i5-750 - GTX 460 1GB - 12GB DDR3 - Win 7 x64

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...