Elmar Posted May 26, 2010 Share Posted May 26, 2010 I want to write programm as following: To create the framework. To set the background to this framework. To add, remove, copy the mesh when program is running. General question: Can I add, remove, copy the mesh when program is running? If yes, how? Quote Link to comment Share on other sites More sharing options...
Pixel Perfect Posted May 26, 2010 Share Posted May 26, 2010 Yes, have a look at this page in the wiki: Creation and Destruction Don't forget you can also hide the entity using HideEntity if you don't want to total destroy it. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Elmar Posted May 26, 2010 Author Share Posted May 26, 2010 Must I set entities only with code? Can't I do it with mouse? I want to pull entity with mouse and set it to my scene. Quote Link to comment Share on other sites More sharing options...
Kazar Posted May 26, 2010 Share Posted May 26, 2010 You can do that with the Editor. If you want to make it so that players have the same type of entity placement (like in RTS games) you have to code it to your game. Quote Core i5-750 - GTX 460 1GB - 12GB DDR3 - Win 7 x64 Link to comment Share on other sites More sharing options...
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