Scott Richmond Posted November 30, 2009 Share Posted November 30, 2009 Was just playing around with LUA with the LUA Editor (Not in the sandbox) and when I went to run the little script I made it sat there churning away at the CPU for ages. I figured it was borked since all it was meant to do is load a map I made in two seconds. I haven't worked out why that happened, but it made me realise that this editor should have a crash recovery mechanism. It shouldn't be a big deal - Simply have it save all open files as *.tmp in the same directory every 5 minutes and when it boots back up have it search for *.tmp files and load them and ask the user whether they want to keep or delete the file. Quote Programmer, Modeller Intel Core i7 930 @ 3.5GHz | GeForce 480 GTX | 6GB DDR3 RAM | Windows 7 Premium x64 Visual Studio 2008 | Photoshop CS3 | Maya 2009 Website: http://srichnet.info Link to comment Share on other sites More sharing options...
Andy Gilbert Posted November 30, 2009 Share Posted November 30, 2009 I also experience that in the script editor opened via the editor, i can get a few lines of code that seems to crash both script editor and the editor and then if i try to load that scene back up again, it just simple instantly crashes. So i have to go and open the script up in notepad remove the code thats crashing it and then load it back up. Very annoying. Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d Link to comment Share on other sites More sharing options...
Rick Posted December 1, 2009 Share Posted December 1, 2009 I've noticed this as well. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.