AggrorJorn Posted May 27, 2010 Share Posted May 27, 2010 A while ago it was mentioned in a topic that solids where exposed. Solids could be easily used as triggers instead of collision callback or CheckDistance. Is there an update on these solids? http://leadwerks.com/werkspace/index.php?/topic/1485-more-thingoids/page__st__20__p__16171__hl__triggers__fromsearch__1entry16171 Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 29, 2010 Author Share Posted May 29, 2010 Does nobody else make their triggers with another system besided using EntityDistance? Quote Link to comment Share on other sites More sharing options...
macklebee Posted May 30, 2010 Share Posted May 30, 2010 I do not use EntityDistance; I just use simple shapes like cube/sphere models then use the collision callback on them. I use the property dialog to set the model's material to make it invisible for gameplay. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Rick Posted May 30, 2010 Share Posted May 30, 2010 Yeah, sadly the best we have from within the editor is to have predefined model's and their physics attached to them. It's kind of cumbersome if you want tons of triggers of all varying size but sadly it's all we have right now Quote Link to comment Share on other sites More sharing options...
macklebee Posted May 30, 2010 Share Posted May 30, 2010 yes, i do not see this being fixed until josh implements csg modeling into the editor... seems like that would be the most obvious and easiest method to create triggers of any size... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Rick Posted May 30, 2010 Share Posted May 30, 2010 I agree that would be ideal. If he would give Lua the ability to have bodies created from Lua to have collision callbacks this could be simulated without CSG, but he hasn't done that yet. I wouldn't think it we be that hard to expose the set collision callback method to Lua and instead of a C++ function we define a Lua function as the collision callback. We can do AABB manually too I guess with the bodies, although most likely inefficient. Quote Link to comment Share on other sites More sharing options...
Pancakes Posted May 30, 2010 Share Posted May 30, 2010 yes, i do not see this being fixed until josh implements csg modeling into the editor... seems like that would be the most obvious and easiest method to create triggers of any size... blender plugin for the win do you know how EASY it is to make triggers and occlusion bodies and physics proxies in blender... plug it in plug it in i'm making videos to show u guys whether you like it or not Quote Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
macklebee Posted May 30, 2010 Share Posted May 30, 2010 forcing people to have to use blender to have this ability is not ideal... i'd prefer for this to be handled inherently inside the editor... if SDK editors for games 7 years ago could do this, there is no reason LE couldn't eventually be able to do this... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
AggrorJorn Posted May 30, 2010 Author Share Posted May 30, 2010 Yips those triggers are good to use as well macklebee thanks. Quote Link to comment Share on other sites More sharing options...
macklebee Posted May 30, 2010 Share Posted May 30, 2010 Yips those triggers are good to use as well macklebee thanks. no problem... until something better comes along its basically the best solution right now. While it is a pain, I have a hand full of them of various shapes and sizes that so far have suited my needs. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
diedir Posted August 18, 2010 Share Posted August 18, 2010 Hi Macklebee, Always in coding troubles on my side, i would really like those triggers too, if that is not too much asking. Thank you very much for this Quote AMD Ryzen 5900HX - Nvidia RTX 3070 - 32 Go - 1To SSD - W11 Link to comment Share on other sites More sharing options...
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