Shard Posted May 27, 2010 Share Posted May 27, 2010 I'm looking into purchasing a 3D Character generation software (with animation) and I'm wondering how well LE supports these softwares. Of course these softwares can output into multiple formats that can then be converted into gmf's but I know that our team has had problems with the way a model is skinned, etc. Also, I tried to export an obj into a gmf, but the program disappeared (the process was still running but it just took up massive amounts of CPU time and did nothing, I had to end the process) If someone could explain this quickly, as Smith Micro is having a deal on Poser till the 31st of this month (half price, $250 instead of $500) I would be rather grateful. Edit: Has anyone had experience with such software? Would you recommend one over the others? Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
gordonramp Posted May 28, 2010 Share Posted May 28, 2010 Hi Shard, As I understand.. Daz has a new Eula which allows purchasing of a licence for Poser Characters for game use. They have developed a kit which reduces poly count and changes the quad polys to tris and makes multiple maps into a single one. It also includes an .FBX exporter. Havn't tried it but have seen videos of Poser Characters animated in Unity. Look ok too at around 5000 to 10000 ks. The only issue I can see is that Leadwerks doesn't support Morphs (Please change this Josh). Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Shard Posted May 28, 2010 Author Share Posted May 28, 2010 Hi Shard, As I understand.. Daz has a new Eula which allows purchasing of a licence for Poser Characters for game use. They have developed a kit which reduces poly count and changes the quad polys to tris and makes multiple maps into a single one. It also includes an .FBX exporter. Havn't tried it but have seen videos of Poser Characters animated in Unity. Look ok too at around 5000 to 10000 ks. The only issue I can see is that Leadwerks doesn't support Morphs (Please change this Josh). Whats a morph? Quote Programmer/Engineer/Student www.reikumar.com 2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM C++ - Visual Studio Express - Dark GDK - Leadwerks SDK Link to comment Share on other sites More sharing options...
Pixel Perfect Posted May 28, 2010 Share Posted May 28, 2010 It's an alternate form of animation as opposed to skeletal animation. Often used for facial animation from what I've seen. Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
gordonramp Posted May 28, 2010 Share Posted May 28, 2010 As Pixel said.. Especially important for lip-syncing. (Mouth and face movement in time with recorded voice-overs. ie. for Characters that speak). Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.