dreamhead Posted May 30, 2010 Share Posted May 30, 2010 hi i have a bit of a alpha blending problem. when i am close i can see the alpha blending but when i go far it go's away and i see the the whole plain my mat file| | texture0="abstract::SandPebbles0apla_D.dds" blend=0 depthmask=1 overlay=0 zsort=0 cullface=1 castshadows=1 specular=0.0 gloss=0.25 bumpscale=0.3 shader="abstract::mesh_diffuse.vert","abstract::mesh_diffuse_alphatest.frag" shadowshader="abstract::mesh_shadow.vert" Quote the real world is in my head CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz CPU Speed 2.40 GHz RAM 3.5 GB OS Microsoft Windows XP Professional (Build Service Pack 32600) Video Card GeForce 8800 GT Video Card Features- *Video RAM 512.0 MB Video RAM 256 MB 512.0 MB Hardware T&L Yes Pixel Shader version 3.0 Vertex Shader version 3.0 using:leadwerks2.3,2 [ Link to comment Share on other sites More sharing options...
Flexman Posted May 30, 2010 Share Posted May 30, 2010 You should add to your sig what version of LE and language you're using. Maybe there's a problem with the alpha and mipmaps? Can you try a version of the texture with generated mipmaps? Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
dreamhead Posted May 30, 2010 Author Share Posted May 30, 2010 my version of LE is 2.3,5 and is uesd just the mat file language,and i made mipmaps for my alpha and def Quote the real world is in my head CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz CPU Speed 2.40 GHz RAM 3.5 GB OS Microsoft Windows XP Professional (Build Service Pack 32600) Video Card GeForce 8800 GT Video Card Features- *Video RAM 512.0 MB Video RAM 256 MB 512.0 MB Hardware T&L Yes Pixel Shader version 3.0 Vertex Shader version 3.0 using:leadwerks2.3,2 [ Link to comment Share on other sites More sharing options...
dreamhead Posted May 31, 2010 Author Share Posted May 31, 2010 i saw that dave lee in zone hase made decal,but i canot see the mat file.so if someone can help me Quote the real world is in my head CPU-Intel® Core2 Quad CPU Q6600 @ 2.40GHz CPU Speed 2.40 GHz RAM 3.5 GB OS Microsoft Windows XP Professional (Build Service Pack 32600) Video Card GeForce 8800 GT Video Card Features- *Video RAM 512.0 MB Video RAM 256 MB 512.0 MB Hardware T&L Yes Pixel Shader version 3.0 Vertex Shader version 3.0 using:leadwerks2.3,2 [ Link to comment Share on other sites More sharing options...
paramecij Posted June 1, 2010 Share Posted June 1, 2010 check the .dds file to see if you have correct alpha channels for all mipmap levels (using a tool like Woodys texture viewer) .. the only difference I see is - I have cullface=0 in my mat file and i'm using 2.31 Quote Link to comment Share on other sites More sharing options...
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